eamon
Explorer
This is a fallacy. We certainly can consider things from WotC's position, but no less so can WotC consider it from their customer's. Just because they're a business doesn't mean that customers need to accept anything as perfectly reasonable since they're only trying to make money.And this is the disconnect between what keeps being posted on EnWorld and what is likely to happen - our beliefs don't matter. What matters is what the WOTC decision makers think. And we have ample evidence that they don't believe the OGL was good for their business.
Indeed, Balesir is spot on:
If 4e had been OGL, I think two things would have improved, from WotC's perspective:
1) Some customers who abandoned them because of principled stands over their "closing down" of the license would have stayed with D&D. Customer revulsion at a business practice is both a real and a very rational market mechanism.
Indeed. Buying something is a negotiation - and in the common case with a large, cohesive, fairly powerful seller (aka a company) vs. many individuals with less interest in the details, the larger player has a significant advantage. If clients accept a business practice beneficial to the provider, why shouldn't the provider go ahead with it? As is easily seen in many poorly structured markets this can lead to inefficiencies due to monopolistic practices.
On the other hand, knowing that the provider is doing it for rational business reasons does not mean you as a client have to or even should accept it. You can reject the offer knowing that you're not the only one likely to do so and that it doesn't affect you much to make this one decision, and that if enough people do so the company will (rationally) change course or another one will fill the gap.
Don't sell yourself short. An open license can be a kind of assurance that WotC won't screw you later on, nor will they abuse their position to make it hard for you to switch if they do let you down. It's primarily a foundation for trust, and only secondarily necessary for 3PP content.