Stink in Ship's Towers

Kenn is beginning to feel put upon by the universe.
He checks his rear to make sure nobody's coming after him: if not, he goes to secure the Eel.
"You've got the real weapon, get Khuther!"

If the Eel has any weapon bigger than a dagger, Kenn promptly appropriates it. He brought discreet weapons, not anything suitable for this brawl. Even a club would be an upgrade now.

If he has any time left, Kenn looks for Captain Pepper and Dusky: what can he do to discommode Dusky?

(OOC: Kenn is already sickened once, can he be sickened again?)
 

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Khuther Lvl 1 Spells 4 -> 2 HP: 9-> 4

Khuther screams as he get hit by the sailor, he glances the Eel going down, he manage to stand on his feet with the rolling, he concentrates for a split second and fires magic missiles at the sailor that wounded him badly. magic missile (1d4+1=3) he suddenly thinks of Ulmapaloap as he smells the stench sickness (1d20=9) his stomach refuses to have his breakfast and Khuther trows up.


Sickness: [sblock]On a failure, you become sickened for 2d4 rounds (Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.[/sblock]
 


From a quick glance, Kenn only sees the Eel's dagger and a wand. A dedicated search may reveal more equipment. Looking at the fight between Dusky and the captain, it looks as if the captain is losing.

Khuther fires a magic missile at the sailor that cut him, though it doesn't take him out.
 

Kenn is beginning to suspect the party will need to be rescued by the flumph at this rate.
He takes the Eel's wand and dagger and loads him into the rowboat. It's long past time to be gone.
(OOC: what's involved in getting this boat in the water? The image I have in my head is that of a lifeboat hanging from davits over the water: is this correct? And is this boat on the cliff side of the ship or the sea side of the ship? Sorry, I'm just losing track here.)
 


Hoping that Khuther can handle himself, Kathan attempts to hold off the other sailor while Kenn plans their getaway.

Fortitude: 1d20-1=9

Of course, that critter ain't makin' it easy!

Covering his mouth with one hand while he chokes on the noxious fumes, he swings his morningstar at the sailor threatening him...

Attack: 1d20=6

...And misses horribly.
 

(It's two rounds to untie the boat (the Eel already did half the work, so one more round), and one round getting it to water).

Kathan smashes his morningstar in the general direction of the opposing sailor, but hits only the planks of the ship. The sailor, in retaliation, pierces through Kathan's side (dealing 4 damage). The sailor targeted by Khuther however misses the dwarf. Then another sailor comes from behind and skewers the traitor, who drops down.

Two more waves of stench rise up from inside the ship, as Dusky is forced away from the wounded captain. However he seems to be targetting you now.
 

(OOC: I assume Dusky is the "he" targeting Kenn. Please excuse the conditionals: this is all very exciting to me.)

If Dusky is targeting Kenn with a distance attack, Kenn takes cover -- in the boat, if nothing else is available -- and spends a round to finish cutting the boat loose.

If Dusky is moving towards Kenn to engage him in melee, Kenn kicks, tips, throws, or cuts loose anything he can see to impede Dusky's movement. Survival of the ship is about his seventh priority. If there's nothing Kenn can make an obstacle, Kenn fights defensively and uses his sap.

If Dusky is already close enough to enter melee, Kenn fights defensively and uses his sap.

Please let me know what rolls, if any, I should make.
 

Khuther Lvl 1 Spells 4 -> 0 HP: 9-> 4

Khuther sees how the sailor he has been shooting at falls under the damage of an friendly sailor.
He turn around looking for his friends when he sees the captain beeing atacked by Dusky.
Khuther will fire on dusky until he dies, stops attacking the Captain or Khuter himself get attacked again.

Magic missile on Dusky (1d4+1=5)
 

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