Stocking my golf bag

molonel

First Post
Well, it's that time again. The three-year evil campaign we left off at 21st level is starting up again as a 35th level epic game.

When we finished the campaign at 21st level, our group was a well-oiled combat machine. I had a detailed print-out with all of my possible to-hit and damage modifiers.

Now, needless to say, I'm a little rusty on combat at epic levels.

We also played the entire evil campaign under 3.0 DR rules.

So I need to stock my golf bag with DR in mind:

+4 holy silver greatsword, bane vs. Outsiders (evil).
+4 cold iron something or other, bane vs. Fey.
+4 adamantine something or other (probably a bludgeoning weapon), bane vs. constructs.
+4 unholy something or other, bane vs. Outsiders (good)

Yes, I am aware that as an evil character, I will have a negative level when wielding the first weapon.

Any other suggestions? I should probably have something in there for the good outsiders we will no doubt encounter, although our DM is notoriously loathe to actually let us kill good guys.

One suggestion that someone made was having one or more of these weapons as a light weapon that can be used in a grapple. I am considering that.
 

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molonel said:
+4 holy silver greatsword, bane vs. Outsiders (evil).
+4 cold iron something or other, bane vs. Fey.

These won't beat, for example, a Balor's DR, which is Cold Iron and Good.

Isn't there a property (in Underdark?) that lets you change the metal of a weapon (as a +1 bonus ability)?

-Hyp.
 

Hypersmurf said:
These won't beat, for example, a Balor's DR, which is Cold Iron and Good.

Isn't there a property (in Underdark?) that lets you change the metal of a weapon (as a +1 bonus ability)?

-Hyp.

It might be worth ensuring that your clerics has Align Weapon wands or scrolls. That way your cold iron weapon is only one casting away from cold iron and good.

Pinotage
 

+4 holy magebane cold iron greatsword
+4 unholy vicious starmetal heavy flail
A dozen vials of Silversheen

Bye
Thanee
 

You might want to replace the Holy ability on the first weapon with Sure Striking from Player's Guide to Faerûn (that's the only place I've seen it in 3.5e), which is a +1 ability that makes the weapon count as all alignments for the purpose of DR. You might also want to add that to the cold iron weapon, in order to deal with demons.

You might also want the sure striking cold iron weapon to be a piercing weapon, in order to deal with rakshasas (the only creature in the MM with a piercing-based DR).
 

I'm a personal fan of the metaline enhancement (+2 equiv) - you can change the weapon into *any* material as a standard action.
 


Nope. Metalline is a +2. Add in Sure Striking. Then add points to Knowledge(demons), knowledge(devils).....hopefully your DM will let you know with a skill check which metal hurts which creatures. ;) Its a standard action to change metals, but still.....only need 1 weapons. Make it a +4 sure striking metalline weapon (or get 3 of em...one piercing, one slashing, one bludgeoning. ;) ) Or if you really want to get bad, make them all epic. ;) By then, youll have everything covered. magic, alignment, metal, epic, bludgeoning, piercing, slashing....any im forgetting?
 

"Ok....Guys that looks like a devil...."

"All change!"

Do you need the one against fey? The other one might have 15 damage to overcome but Fey usually don't. You should be able to get passed it.
 

Ferret said:
"Ok....Guys that looks like a devil...."

"All change!"

ive heard similar things in games ive played in before lol.. with a skill check the player knew what was needed....let the other players know. ;)
 

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