James Heard
Explorer
I'd suggest that if you can't you let Janis die. She'd make a really lame zombie to put down, while Urik probably could hit one of you on the way out.
Let's not argue about who is going to get killed by whom.James Heard said:I'd suggest that if you can't you let Janis die. She'd make a really lame zombie to put down, while Urik probably could hit one of you on the way out.
It wasn't an argument, it was a suggestion. Urik is probably a better addition to the party than Janis is right now and he'd probably also make a tougher zombie. Since Janis is already radically departed from her original vision anymore I'm also giving everyone the nod to make such sorts of practical adjustments, because it wouldn't hurt my feelings to lose her anymore.stonegod said:Let's not argue about who is going to get killed by whom.![]()
Not in the game, I've just got real questions about how viable a character I've got compared to the rest of the party. There's nothing in the game that Janis couldn't have done as cleric I think (and a whole lot better at it), or a warmage, or a warlock. As far as niches go, even with the familiar with AP she was pretty much upstaged the moment Urik showed up with the bird.I hope that means you have not lost interest in the game. I know that sometimes concepts do not work out; they can either be adapted or exchanged if desired (and at a reasonable point).
Well, I've voiced my complaints about what doesn't work already.As we near the end of a significant chapter, I would appreciate any feedback you feel is appropriate for the tuning of the game. What works? What does not work? Should there be a tweak in the balance of RP and non-RP? Less or more emphasis on certain aspects of the tone?
This is an issue with Wizards in general, which Reserve feats help somewhat (so there is always something to do, though that can be repetitive [but so is 'hit it w/ my sword']) and wands and such also help address.James Heard said:Well, I've voiced my complaints about what doesn't work already.I think the pacing makes it a little rough on anyone who expects to cast spells for the majority of their interactions in combat, but that's more to do with everyone else having plenty to do besides cast spells than anything else I think. Basically the rest of the party isn't expending resources that Janis goes through like crazy, and they're more effective at it anyways.
Ahhh ... I had forgotten that it was 2AP for a 1/day ability. If we then extended that mathematically according to the number of days in a week, then it would work out to 14AP for a 1/week ability, which is a bit beyond Ashlyn's means ...stonegod said:Its 2 AP for a 1/d ability. It would have to be significantly more costly for 1/week, so I'm leaning to not allowing 1/wk refreshes.
Ashlyn's actions are up.stonegod said:Once I know what Ashlyn is up to (and I finish our RL Sunday gaming marathon), I'll move the IC forward.