I'm enjoying the game quite a lot as is. Nicest thing is that we have a very good balance of dialogue and combat... something that oftentimes is in short supply. The biggest issue I think we're suffering from is that we don't have much debuff removal. Negative levels, diseases, poisons, sicknesses... without full-on divines... we hit the slippery slope of becoming more and more useless as we are hit with more and more debuffs. But at the same time... nobody ever wants to play a character that is nothing more than a healer, because usually they want to get in combat too, which means not taking the spells that the party really needs.
I've always been partial to the use of a healer NPC. This character can take all the restorations, remove diseases, remove poisions, etc. etc... but rather than being a central part of the party, he spends his time out by the horses. So he doesn't get directly involved in combat, you don't have him readily available as an in-combat medic... but at the same time we PCs can have someone to go to to get all these debuffs removed. And this way... we don't have to burden anyone with playing a band-aid cleric because that's the only position in the party that is available.
I've always been partial to the use of a healer NPC. This character can take all the restorations, remove diseases, remove poisions, etc. etc... but rather than being a central part of the party, he spends his time out by the horses. So he doesn't get directly involved in combat, you don't have him readily available as an in-combat medic... but at the same time we PCs can have someone to go to to get all these debuffs removed. And this way... we don't have to burden anyone with playing a band-aid cleric because that's the only position in the party that is available.