stonegod's Expedition to Castle Ravenloft: Ch. I [OOC]


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pathfinderq1 said:
Tessa will gladly take the wand of MM- yet another excuse to stay back out of melee. Does the Identify provide any idea of charges remaining?
45. Its 5th lvl (so 3 missiles).
 

James: A little indication on the long term direction of the ruse will help me suss out the situation. What are Janis' long term plans?
 

stonegod said:
James: A little indication on the long term direction of the ruse will help me suss out the situation. What are Janis' long term plans?
I think you're giving me (and therefore Janis) too much credit. Long term plans? Hah!
[sblock=the "plan"]
Depending on what else happens, and on what everyone else might do, the closest I came to "a plan" involves Janis ducking behind the bush at the last moment and burst out as a cheetah running across the clearing to play tag to catch our tails.

I'm sure that Janis thought that everyone would go "Ah HAH" and in a beautifully choreographed attack the moment she said Daellin they'd have had their enemies hog-tied or dead by now. Now she's into the hoping that they'll manage accidentally, without Janis (as always, according to Janis) having to come to the rescue. :D [/sblock]
 

Stonegod: Just a small detail, but you have the wrong wolf marked as grappling in the summary information under the map. In particular the grappled wolf should be the one that Ashlyn and the Bear are fighting ... not the one Ladreth is fighting:

W: 11 [L13: lightly wounded and grappled, B7: moderately wounded]

should be

W: 11 [L13: lightly wounded, B7: moderately wounded and grappled]


On a separate note, I would assume that Ashlyn can communicate directly with her mount through their empathic link since the mount is intelligent. Does this agree with your interpretation of the paladin's mount?
 

Stormwind said:
On a separate note, I would assume that Ashlyn can communicate directly with her mount through their empathic link since the mount is intelligent. Does this agree with your interpretation of the paladin's mount?
Yes. The links isn't perfect (like a familiar's), but you can do some basic communication.
 

Wow, Ladreth is a real beast, especially with that blade. Marot too with his blasts. Glad they are on our side. :D

This combat is actually really nice (in my opinion) as it highlights the fact that Ashlyn is not so adept at fighting other foes as she is against undead. Of course, the fact that she doesn't have any more smites at the moment makes a difference too ;)
 

Stonegod:

Still have a nagging feeling about dimension door/flee the scene in my mind -- the way it reads in the SRD makes me think that you can bring along yourself (and objects up to your max load) AND one additional medium sized creature (along with up to their max load) per 3 caster levels.

Obviously, its up to you, as it is your game, but the wording on the definition makes it seem that you can automatically bring one living creature (with their full gear) with you per 3 character levels, regardless of what the casters max load is.

Dim Door from the SRD:
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can’t take any other actions until your next turn. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.
 

s@squ@tch said:
Stonegod:

Still have a nagging feeling about dimension door/flee the scene in my mind...
I'm about 2000 miles away from my books. But my additional research on the issue does seem to concur. The image does not extend to them, however.
 

Great! That makes sense re: the image. Can Marot tell if the werewolves have 10' reach? i.e. will he be subjected to AoO's if he attempts an Eldritch blast or use an Invocation in his current position?

Pathfinder -- I was thinking of using Flee the Scene to teleport Tessa out of harms way -- let me know if you are ok with that, else I'll blast something this round.
 
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