Pathfinder -- I was thinking of using Flee the Scene to teleport Tessa out of harms way -- let me know if you are ok with that, else I'll blast something this round.
That would be just fine. I'd even add a _please_- I don't think she would last another round, or even through the AoOs she'd take for trying to stand up...
If someone could call out that Jarrith is down (so that Ashlyn would be aware of the situation), then she can keep him alive next round with a sacred healing.
Sorry about not being able to hit anyone else with Janis's fast healing wonder stuff. As it is she's going to be stuck with very little to do but toss storm bolts once we get to the "real" fight. Oh well, Murphy's law and all of that...