stonegod's Expedition to Castle Ravenloft [Recruiting Closed]

GwydapLlew said:
Sounds good to me. I'll drop some more detail into the character concept and bribe stonegod later tonight. ;)
I don't know how you are going to get that money to me, but make sure it is in small, unmarked bills. :)
 

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I'll give my thoughts on the good concepts here so far, but I'm still taking them, so don't be discouraged! :)

Edit: I meant to say they'll be up later tonight. More work first! Yay! :\
 
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Ovako was long time wandering in the woods after the war. The land where his community was in the Elden Reaches had never been touch by battle, but some friends and a uncle had gone to the war. He was a druid, a druid member of the Gatekeepers that had been his reward after long years of study, walking in the woods, and prayer, lots of prayer. Many years already he had been traveling the edges the wood wanting badly to travel the continent.

He had heard much about the cities and its splendor well know also was the fact that half-orcs where not nicely looked at. All was so different from what he had learned as child, the half-orc is the person that unites human and orc, and was not to be ashamed above. In the Elden reaches this was a well known and accepted idea, as well as in the Shadow marshes.

A dream becomes true in some cases, and for Ovako it did. The day he graduated from his place of training he was contacted by an emissary of the Gatekeepers, wanting him to become and aspirant of their sect. He was honored by the proposition, as not many was asked about the same that day.
Two years after and after two tests he had become strong enough to adventure on his own and seek knowledge wherever he could. He was told that by one of his elders. His dream was nos complete he had the liberty and the tools to travel alone, gathering what he could in nature as he went on his march towards his new adventure.

Four years later he was feeling that he was missing something in his life. He had learned much thing but he still was itching for something that he really did not know what was. One thing was for sure the unease was strong, and he sometime even believed that nature was telling him something that he could not understand. A family of birds had been often visiting him. Maybe its was only that they understood that the orc had seeds in his pockets or maybe they where there as a signal.
They sometimes flew to a tretop and started to sing as he would walk towards them half a day and allways find a good spot for the night. What he realized after some weeks was that the birds was traveling excactly in the direction of his home lands in the Elden Reaches.
Further down the road for Ovako, nearer his home that is, the birds made him fumble over a battleground, long forgotten because the forest had swallowed hundred of square mile with remains of a big battleground. Skeletons shattered all over the place. He was surea nd tok this as a warning necromancy had take place there more then once, he did not like the idea of doing something so un-natural, and fleed the place in search of more knowledge so he could set a stop of this evil place. He had found another mision to complete in his life, he never saw the birds again after that day.



Primary Role: I see him as a and as a suport ranged attacker. Ovako, Is a Half-Orc Druid. His animal companion is a blackbear he convinced to come along as a puppy. The mother of the puppy lied lifeless when Ovako was walking back for his homelands. Ovako feeded him strong and big and learned him various tricks. So big was Ovakos love to the animal that he shifted into one when he needed.

Quirks: He tends to be quiet and not to make much out of himself. He says the things that must been said but as the true druid he is, he likes to let nature go with its play and not interfere to much.
His blackbear snores just a bit louder then himself.
 

Okay, here are my thoughts/comments/random typings so far:

Bront: I liked Zan in Warriors of the Coast, and he might fit here. Of course, you'll have to be free enough to play. I am also wiling to entertain other concepts.

Enforcer: I have not seen the Combat Focus feats in play yet, but my overview did not give my too much to pause over. Only question I would have is what would break the focus---I'd probably rule a spell effect like calm emotions or similar would. I like the background.

kinem: Not enough info to comment on at this time.

Eva of Sirrion: The Sun and Sword Military Magic Academy is an interesting idea, but probably associated with one country more than being an independent agency. The Player's Guide to Eberron posits that such an academy may have been in Cyre. As a member of a House, however, Myran could have easily bought herself in any case. Gives you an opportunity to have known any of the Cyran characters. In addition, adds a little something to the RP possibilities to know that your academy is no more, having been destroyed.

As for your particular implementation of the concept: I assume you are going warmage to be more of a *blow things up* fighter/mage than a *augment myself* fighter/mage. I have nothing particularly against the class. Warmage/cleric is going to give you a case of MAD and not not allow you to Mystic Theurge until you reach more than the game's halfway point (8th level), but warmage/favored soul is not going to get you into Mystic Theurge until near the end of the campaign (9th) if you make that far. Thus, you may wish to take that into account.

ByteRynn I like the background, and the Vol dupage is good stuff. I have a little trepidation about the knight class, mostly about some of its challenge abilities. I'm not going to squash it, but be aware that I'll be wary of abuses.

GwydapLlew The sketch of the concept looks good, and the possible integration with DEFCON's character is fine. I will give you both plenty of opportunity to 'fall off the path.' :) But both of you will have to take care of playing well with others (mostly the PCs).

DEFCON As I said for GwydapLlew, I like the concept an the possible integration. Also s I said above, play well with others. I'm not looking for lone wolfs; they can be frustrating in RL and really annoying in PBP.

penance I'll be upfront and say that psionics will not play a role in this game unless there is a psionic PC, so a lot of your character's motivation/uniqueness is not applicable. In addition, spellsword is a very week PrC (though an interesting concept); I'd suggest something more along the duskblade in the PHBII than the fighter/sorc/spellsword combo. Finally, with the build you are describing, you will only get to spellsword at the very end (9th level).

Drowned Hero I like half-orcs, and I like half-orc druids. I can see how you are trying to tie a hatred of undead into your background. The only comment I have right now is that druids to not make great ranged combatants, being limited to spears and slings.

That's all I got for now. Any questions? Let me know!
 
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Selase Kolandra

Background: Selase has always been a very spiritual person and very devoted to her faith, the Blood of Vol. When she was old enough, she felt a strong desire to spread the truth of the Divinity Within, and so underwent a cleric's training. Only those who demonstrate that they will obey orders without question are brought into the secret of the truth of the church, and Selase questioned everything - she always sought the why, philosophizing endlessly and expounding the virtues she discovered in her contemplations. Her idealism led to the completion of her training without even a suspicion of the real origins of her faith.
In her travels as a missionary, Selase was exposed to many of the horrors of the Last War, and she soon added her voice to the movements for peace. She traveled with a unit from her native Karrnath, healing the wounded (on both sides, when possible) and generally trying to ease the horrific body count. Each person she saved, she reasoned, was a person who might yet unlock the Divinity Within and discover true paradise.
With the end of the war, the unit disbanded, but some (including Selase and ByteRynn's character?) stuck together, to travel the world and in her case, continue to spread good deeds and the faith of the Blood.

Primary Role: Selase fills the role of party cleric. She channels negative energy, but would still be a capable healer thanks to the Spontaneous Healer feat. She should also lead to some good roleplaying situations with those in the party of other faiths. (Since the party's been together a while, though, they probably have a 'no heated arguments over religion' policy, for the sake of maintaining unity and friendships.)

Quirks: Well, she's a cleric of the Blood of Vol, which is unusual for a PC. However, she's also the flip side of the corrupt priest of the Host or Flame - she is a (lawful) good follower of Vol. She has a tremendous respect for life and so will only use violence when all other options have been exhausted, and a desire to help others improve themselves by embracing the Divinity Within.

Distinguishing Abilities: Selase is a full caster, and is especially competent at preserving life and the Divinity Within - or, in the worst cases, revoking that privilege to those undeserving. She also has the power to rebuke undead who misuse their immortality, sometimes even converting them to the right cause. She might have some ability at making items (probably Potions and maybe Wondrous also).

I've been away from ENWorld for quite a while, due to RL stuff that came up (and can't find any of my old games), but I've been playing D&D for years and have a fair amount of experience with PbP.
 

stonegod said:
Okay, here are my thoughts/comments/random typings so far:

Bront: I liked Zan in Warriors of the Coast, and he might fit here. Of course, you'll have to be free enough to play. I am also wiling to entertain other concepts.

That's all I got for now. Any questions? Let me know!
Glad you liked him.

I'll see how he looks at 6th level when I get a chance.
 

stonegod said:
Okay, here are my thoughts/comments/random typings so far:
penance I'll be upfront and say that psionics will not play a role in this game unless there is a psionic PC, so a lot of your character's motivation/uniqueness is not applicable. In addition, spellsword is a very week PrC (though an interesting concept); I'd suggest something more along the duskblade in the PHBII than the fighter/sorc/spellsword combo. Finally, with the build you are describing, you will only get to spellsword at the very end (9th level).

That's all I got for now. Any questions? Let me know!

lol, well, first, i think spellsword is a perfectly acceptable class; but I may just end up taking more fighter/sorc levels.

Player Resource Consortium said:
REQUIREMENTS: [for spellsword]

Arcane Spellcasting: Level 2 or higher.
Feats: Weapon Proficiency Simple, Weapon Proficiency Martial, Armor Proficiency Light, Armor Proficiency Medium, Armor Proficiency Heavy.
Skills: Lore 6 or more ranks.
Base attack bonus: 4 or higher.

Those are the reqs; with lore being any knowledge skill. I could easily have that by seventh level, giving me two spellsword levels. I might, however, just take another level fighter and the rest sorc. *shrugs* either way, my spells will look like this; 1: mage armor, sheild, true strike, magic missile 2:scorching ray, some other good ability (bulls strength?) now that I am thinking about it, it is true that I realy wouldn't get any good abilities off of spellsword if we close at level 9.

*looks up duskblade*
 

stonegod said:
Okay, here are my thoughts/comments/random typings so far:

Enforcer: I have not seen the Combat Focus feats in play yet, but my overview did not give my too much to pause over. Only question I would have is what would break the focus---I'd probably rule a spell effect like calm emotions or similar would. I like the background.
As far as I can tell, nothing specifically breaks the focus, but if you want certain spells to break it, that's fine by me--we should probably figure that out before play starts, however. Keep in mind that Combat Focus itself provides a +2 to Will saves (and a +4 after I get two more Combat Form feats, which I'll have at 6th) once I gain focus (after I hit something, once/encounter) and I'll have at least a 13 Wisdom (Combat Focus prereq), so charms and calm emotions may not be as effective as they are on most Fighters.

I think that anything that knocks my character unconscious should certainly break focus, obviously.

I'm glad you like the background.
 

Enforcer said:
As far as I can tell, nothing specifically breaks the focus, but if you want certain spells to break it, that's fine by me--we should probably figure that out before play starts, however. Keep in mind that Combat Focus itself provides a +2 to Will saves (and a +4 after I get two more Combat Form feats, which I'll have at 6th) once I gain focus (after I hit something, once/encounter) and I'll have at least a 13 Wisdom (Combat Focus prereq), so charms and calm emotions may not be as effective as they are on most Fighters.
My closest analogy is barbarian rage: Unless they go unconscious or someone uses the appropriate spell, rage doesn't end until its time is up (or the barbarian stops it). It also gives a bonus to Will saves, and so is pretty analogous.
 


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