Aldin d'Denieth, LN dragonmarked scion of House Deneith.
He's a young warrior of his house, trained in elite defensive maneuvers and devoted to the idea that the training his family has developed over years is the best there is, and that their reputation as warriors is and should continue to be impeccable. Bred for command, Aldin
was attached to a mercanary company serving Karrnath during the Last War, and threw himself into a number of situations were many felt he was foolishly jeapordizing himself. In reality, he was testing the strength and value of his family's training, and finding that his training passed.
Late in the war, faced with the death of many companions, relatives, and friends, Aldin started asking questions of fate. In asking these questions, he started questioning the wisdom of the Sovereign Host, and he turned to a newer faith that his cousin introduced to him, The Seekers of Vol. Aldin has developed the belief that divinity is in his blood and in his own actions, not in servitude. Aldin has set off now seeking to develop the divinity within himself, testing the power of his training in tense situations, and has sought out a group of adventurers that have helped him test his own worth and his own mettle.
Aldin is handsome, with a square jaw, fair skin, close-cropped jet black hair, and
piercing blue eyes. He almost always has a look of intensity on his face. He is rarely seen outside of his armor and green and yellow tabard, with purple chimera embroidered on the breast. His shield is painted with the Chimera emblem of house Deneith, and his ornate bastard sword looks well taken care of and antique.
Aldin tends to be rather serious. He hates practical jokes, and tends to get pleasure out of stories of war. He also enjoys military histories and reading the memoirs or biographies of the great leaders and warriors of Khorvaire.
The way I see Aldin working in the party is as a tank: putting himself in the most dangerous situations and holding the line until the rest of the party can figure out a way to overcome the obstacles. He very easily could take the role of party leader if no other leader-types present themselves, and would likely try and take charge in battle situations regardless. With other warrior-types in the party, he would respect their methods or waging war, and would enjoy a friendly rivalry with them, trying to achieve the greatest feats of heroics.
Aldin will be super tough as a knight/dragonmark heir of house Deneith. Through his dragonmark he will be able to absorb damage intended for other party members, making concerted efforts to keep everyone alive. He lives by his armor and shield, and will have feats to reflect that.
I could see linking his history to Enforcer's character's history, perhaps that Aldin ran up against his unit in the Fort Zombie battles, or even that Aldin's unit was ordered to Pursue the Cyrans into the Mournland, but ended up joining with them when all realized the horrors with-in. Heck, that could be the way the party formed up: A few Cyrans, a few Karrn mercs, and maybe a few who we picked up on the way.
Of course, Aldin has no clue about the true face of the Blood of Vol.
You can find my charaters from PBP's here:
http://www.enworld.org/showthread.php?t=163812
An Eberron game I'm in:
http://www.enworld.org/showthread.php?t=163277
A Mutants and Masterminds game I run:
http://www.enworld.org/showthread.php?t=162982