D&D 5E Storm King's Thunder


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Maelstrom
Afternoon
Round 0


“Och! Aye, lad!” Dren said, holding up one of the chips to the light. He dug into his money pouch and found a couple spare chips from when they’d been on the riverboat. “Noo why would a riverboat casino chip be doon ‘ere, where’er we are?”


[sblock=Actions]
Dren Rockfist Character Sheet
Action (Extra Attack):
Bonus Action:
Move:
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall
Object Interaction:
Conditions:
Abilities to remember:

  • Fangs of Fire Snake (10’ reach)
  • Elemental Attunement (Minor effects)
  • Gong of the Summit (Shatter)
  • Deflect Missiles
  • Slow Fall (5xL)
  • Stunning Strike
  • Unarmed strikes count as magical
  • Evasion (Dex saves, half damage on fail; no damage on success)
  • Stillness of Mind (Action: remove one charmed or frightened condition)



[/sblock]


[sblock=Stats]
AC: 16
HP: 40/67 HD: 8/8d8+2
Ki: 4/8/R
[/sblock]


[sblock=Party Treasure]
[/sblock]


[sblock=Party]
Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
[/sblock]
 

Fistan,

"Ah yes, the casino. I wonder what a giant queen would be doing on a human boat? I'm not sure she would even fit on it, let alone be comfortable. Unless she used magic to blend in. Do you know if she hid her heritage? Did she have a preferred area to visit?"
 

"Isn't it equally likely that normal sized humanoid went there as a spy? Maybe they prepared the way in some way?" Ordrar asks
 
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Aremus gave her his word, so he returned to the giantess with his discovery. As he was slightly embarrassed that he had not recognised it at first, he gave credit to his friends for identifying the gambling chip.
 
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The giantess lit up when Aremus mentioned that the party was familar with the gambling chip and any embarrasment he felt went unnoticed.

"Would your party be willing to return to this river boat and look for more clues," Sarissa despertely asked. "I can teleport you back to surface and provide a vehicle if you'd like. It is an airship of sorts, originally belonging to a red dragon worshipping cult Father deafeated."
 

"We would be happy to do it!" announced Aremus, oblivious to the others, "Furthermore, your ship sounds both fascinating and most welcome!"

It occurred to him only later that he should have consulted with the others.
 

When Ordrar hears the news he is both happy, he will get out of this deathtrap, and chagrined for they weren't consulted and he will now have to endure yet another air ship. As if flying castles and clouds aren't enough for any decent dwarf. If gods wanted dwarves to fly, they would have given them the wings. Instead, he, Dumathoins devotee, has to fly on the birds, clouds, castles and now the ship. At least, the ship he knows. Coming from a rare breed of dwarves that know their way around water, Ordrar can imagine flying on the contraption will be much the same as sailing on a lake - except obviously it will be able to go up and down.

He nods in appreciation of Aremus effort.
"You did good, friend. Now only if we're not sent to our death by accepting teleport from unknown giant sorceress...but just in case we survive, show her the flag we showed to Zephyros "

OOC: Changing Ordrars speech color, no more Teal in the pallete and this is more "earthly" :)
 

Tranio, refreshed and alert to the constant dying in the universe, breathes in deep, and feels alive. When he realizes that this magnificent place with its sad storm giantess inhabitant, is just a waystop back to the riverboat, he laughs, but endorses Aremus's enthusiastic support.

An airship could be exciting, he thinks. Really high up.
 

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