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D&D 5E Storm King's Thunder

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Dragon Lair
Round 2

Dren circled around the snake-tailed yuan-ti, putting the statue at his back. “Is tha’ all ye got, snakey?” he taunted. He closed in to attack again, his fists pummeling the scaled hide, and then he spun around and planted his foot in the snake-man’s chest and shoved, aiming to push him back into the pit.

Dren Rockfist Character Sheet
Action (Extra Attack): Two attacks on blue star (snake-tailed yuan-ti)
Attack 1: Attack blue star
Unarmed strike, bless: 1D20+8+1D4 = [13]+8+[2] = 23
1D6+4 = [4]+4 = 8

Attack 2: Shove (opposed Athletics); trying to push him over the edge into the pit.
Athletics, bless: 1D20+5+1D4 = [20]+5+[4] = 29
CRIT! But no damage :(
Bonus Action: Flurry of Blows (2 unarmed attacks)
Unarmed strike, bless: 1D20+8+1D4 = [4]+8+[4] = 16
1D6+4 = [6]+4 = 10

Unarmed strike, bless: 1D20+8+1D4 = [19]+8+[3] = 30
1D6+4 = [3]+4 = 7

Move: Circle to the north side of the blue star (snake-tailed yuan-ti), with the pillar at his back, away from the pit.

Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall -- Slow Fall (reduces falling damage by 45)
Object Interaction:
Conditions: Bless (7r; +1d4 Attacks and saves; Aremus)
Abilities to remember:
  • Fangs of Fire Snake (10’ reach)
  • Elemental Attunement (Minor effects)
  • Gong of the Summit (Shatter)
  • Deflect Missiles
  • Slow Fall (5xL=45)
  • Stunning Strike
  • Unarmed strikes count as magical
  • Evasion (Dex saves, half damage on fail; no damage on success)
  • Stillness of Mind (Action: remove one charmed or frightened condition)
  • Move along vertical surfaces or liquids during movement
  • Purity of Mind: Immune to disease and poison

AC: 17
HP: 83+6 thp/83 HD: 10/10d8+2
Ki: 7/10/R

Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight

Kobold Stew

Last Guy in the Airlock
Tranio sees the snake-armed cultist attempting to flank him, and fires a single bolt at him before backing up and making his way up the slope in the southeast corner of the room, but the beam goes wide.

OOC: Attack: Beam (blessed): 1d20+1d4+8=11. Damage, if a hit=2d8=15 necrotic (no resistance).
Move 30' south, up the slope.

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