TallIan
Explorer
Fistan, Wizard 4
Hearing the commotion outside, Fistan aborts his return to the library. Heading for the door he sees his friends being battered about seemingly by thin air. "Sibun Aluben" he chants, gesturing with his hands. The cloud stuff starts to swirl and rise around the party, obscuring everyone.
[SBLOCK=Actions and rolls]
Move: 30ft towards the door.
Action: Cast Fog Cloud at Fistan's best guess of where the attacker is.
20Ft radius sphere of heavy obscurement, so everyone is effectively blinded to cancel out the advantage of being invisible - sadly Fistan rolled last in init
Special: Use a luck die to force a re-roll if attacked.
Reaction: Cast shield if required to prevent a hit after luck roll
[/SBLOCK]
[SBLOCK=Mini Stats]
Passive Perception: 12
AC: 12 (15 with mage armour, 17/20 with shield)
Initiative: +2
HP: 26/26 (HD: 4/4d6)
Arcane Ward: 12/12 THP currently not active
Offense
Spell attack: +6 to hit Spell DC: 16
Quarterstaff: +1 1d6-1B
Luck: 3/3
Spells
CANTRIPS (4): FireBolt, Light, Minor Illusion, mage hand
LEVEL 1: (2/4): *Mage Armour, *Shield, *Fog Cloud (C) *Thunderwave, Sleep, Unseen Servant (R), Alarm (R), Find Familiar (R)
LEVEL 2: (3/3) *Flaming Sphere (C), *Misty Step, *Levitate (C), *Web(C)[/SBLOCK]
Hearing the commotion outside, Fistan aborts his return to the library. Heading for the door he sees his friends being battered about seemingly by thin air. "Sibun Aluben" he chants, gesturing with his hands. The cloud stuff starts to swirl and rise around the party, obscuring everyone.
[SBLOCK=Actions and rolls]
Move: 30ft towards the door.
Action: Cast Fog Cloud at Fistan's best guess of where the attacker is.
20Ft radius sphere of heavy obscurement, so everyone is effectively blinded to cancel out the advantage of being invisible - sadly Fistan rolled last in init

Special: Use a luck die to force a re-roll if attacked.
Reaction: Cast shield if required to prevent a hit after luck roll
[/SBLOCK]
[SBLOCK=Mini Stats]
Passive Perception: 12
AC: 12 (15 with mage armour, 17/20 with shield)
Initiative: +2
HP: 26/26 (HD: 4/4d6)
Arcane Ward: 12/12 THP currently not active
Offense
Spell attack: +6 to hit Spell DC: 16
Quarterstaff: +1 1d6-1B
Luck: 3/3
Spells
CANTRIPS (4): FireBolt, Light, Minor Illusion, mage hand
LEVEL 1: (2/4): *Mage Armour, *Shield, *Fog Cloud (C) *Thunderwave, Sleep, Unseen Servant (R), Alarm (R), Find Familiar (R)
LEVEL 2: (3/3) *Flaming Sphere (C), *Misty Step, *Levitate (C), *Web(C)[/SBLOCK]