D&D 5E Storm King's Thunder


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It takes several days of flying through the stormy, freezing skies above The Purple Rocks, but eventually you all spot a bizarre-looking yet seaworthy vessel with a hull that resembles a giant squid. As it plies the Trackless Sea, the top of the forward stabilizing fin remains above the water while the aft tentacles trail behind underwater.

At your airships current height, you remain undetected for the moment. It would take a perception check to determine how many sailors are on deck, but you can all immeditely tell that there is no storm giant in sight.
 

FitzTheRuke

Legend
Aremus gave a rousing speach to his crew about how they'd be victorious. He plagiarized liberally from popular pirate and naval tales, and when he finished, he called, "Man the ballista and fire a warning shot over their bows! We'll give them a chance to surrender peacefully before we keel haul 'em!"

(He didn't actually know what that meant, and he would have been horrified to find out).
 

KahlessNestor

Adventurer
Purple Rocks/Airship
Afternoon
Round 0

Dren moved to the rail at the bow and peered down at the squid-shaped ship below them. “Anybody got a glass?” the dwarven monk asked as he peered down, trying to get an idea of the numbers they were going to face.

Perception: 1D20+3 = [11]+3 = 14

Dren Rockfist Character Sheet
Action (Extra Attack):
Bonus Action:
Move:
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall
Object Interaction:
Conditions:
Abilities to remember:
  • Fangs of Fire Snake (10’ reach)
  • Elemental Attunement (Minor effects)
  • Gong of the Summit (Shatter)
  • Deflect Missiles
  • Slow Fall (5xL=45)
  • Stunning Strike
  • Unarmed strikes count as magical
  • Evasion (Dex saves, half damage on fail; no damage on success)
  • Stillness of Mind (Action: remove one charmed or frightened condition)
  • Move along vertical surfaces or liquids during movement

AC: 17
HP: 75/75 HD: 9/9d8+2
Ki: 9/9/R


Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
 

Neurotic

I plan on living forever. Or die trying.
"Do we just drop down on them? Do we even bother with negotiating? We should have thought about taking some barrels of oil or big stones to drop on them."
Ordrar studies the situation
"Maybe dropping them a message would be more impressive if they don't see anything but the message. Especially if it simply says 'We're watching you.' Then we do several such surprises over several days. Let's see what they do."
 

Dren: You'd see a 11 people total on the deck, four of which are stationed at ballistas facing different directions. You would also notice that the center of the ship is open, which provides a view of the inside. There you would glimpse a giant blue humanoid tied up in chains.
 

FitzTheRuke

Legend
"Belay the warning shot!" ordered Aremus when Dren reported (he was happy to use another nautical term), "We must pounce like a cat! Fire the ballista at their ballista! I'm taking us in!"

He directed the helm to swoop down on the enemy, eager to accomplish the rescue mission.
 

KahlessNestor

Adventurer
Purple Rocks/Airship
Afternoon
Round 0

“There be a giant there,” Dren told the others. “We shuild take oot those ballistas.”

OOC: As soon as they are within about 80 feet above the other ship.


As the airship dove, Dren calculated the distance. Then he ran for the rail, planted his foot, and leaped off. He spread his arms, his loose clothing catching the air, and using his mastery of elements to direct the wind to slow his fall.

OOC: At 60’ above.


Dren called on the powers of air and earth, and the loud sound of a gong exploded over the nearest ballista and its operator.

OOC: Targeting the ballista and operator with Shatter. Con save DC 15. Shatter damage: 3D8 = [1, 2, 4] = 7


Dren Rockfist Character Sheet
Action (Extra Attack): Cast Shatter
Bonus Action:
Move: Jump from airship at 80’ above
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall -- Slow Fall (reduces falling damage by 45)
Object Interaction:
Conditions:
Abilities to remember:
  • Fangs of Fire Snake (10’ reach)
  • Elemental Attunement (Minor effects)
  • Gong of the Summit (Shatter)
  • Deflect Missiles
  • Slow Fall (5xL=45)
  • Stunning Strike
  • Unarmed strikes count as magical
  • Evasion (Dex saves, half damage on fail; no damage on success)
  • Stillness of Mind (Action: remove one charmed or frightened condition)
  • Move along vertical surfaces or liquids during movement

AC: 17
HP: 75/75 HD: 9/9d8+2
Ki: 9/9/R


Tranio - half-elf death cleric
Fistan - human wizard
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
 



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