Stormwrack- Anybody got it?

MerricB said:
Can they be? By definition, aren't aquatic "dinosaurs" not dinosaurs? ;)

To start with, Archelon was a giant sea turtle not a dinosaur. And the "dinosaurs" in the book are marine reptiles not dinosaurs. Dinosaurs (all land based, not marine reptiles nor pterosaurs) had an extra piece of skull bone which other giant reptiles of the mesazoic didn't have. Thats how paelontology marks the difference.
 

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A sidebar covers about 1/3 of p. 21 with an update to the underwater combat rules from the DMG. Mostly this covers additional exceptions to the underwater combat penalties for various monsters & reiterates the 'fire spells underwater' stuff. There is no detailing given for non-fire spells which might be affected in interesting ways by underwater casting (e.g. fog cloud).

Non-combat rules for underwater adventures are scattered throughout the book (for example, parts of the 'coral reef' environment section contain information which would be useful then, while rules covering walking on the bottom are under 'floors' in 'marine dungeon terrain').
 

Could you post a list (with a brief description) of the Prestige Classes in the book?

Ten-level unless otherwise noted:

Knight of the Pearl: 5-level PrC for a paladin order of one of the new races, the aventi (people of an Atlantis-esque society after it sank); gain abilities related to fighting underwater & opposing undead/evil.

Legendary Captain: Gain abilities related to being captain of a vessel of the high seas.

Leviathan Hunter: 5-level; gain abilities related to fighting Huge monsters (not only in the seas).

Scarlet Corsair: Gain abilities related to being a piratey sort, such as fighting on ships & a bit of sneak attack progression.

Sea Witch: 8/10 spell progression; gain curse abilities & summon maelstroms (whirlpool environmental hazards).

Stormcaster: 9/10 spell progression; gain storm-related energy resistances, spell CL bonuses, & powers. Interestingly enough, you do NOT 'cast better in storms' (despite the flavor text which claims otherwise), but can ignore certain normal storm-related penalties. Another one that could be useful in non-watery settings.

Wavekeeper: 9/10 spell progression; gain a domain, control waves & currents, breathe air or water, wild shape-like ability to become a water elemental, a few other watery odds & ends.
 

Anyone hankering to try an aventi, aquatic elf, neried, or shoal halfling PC, or those interested in adventuring beneath the surface of the sea, need only click on the link in my signature below. Feel free to look over the Campaign Background and New Player information.

I'll be updating the campaign background to retrofit in these new races, soon.
 

Snapdragyn said:
A sidebar covers about 1/3 of p. 21 with an update to the underwater combat rules from the DMG. Mostly this covers additional exceptions to the underwater combat penalties for various monsters & reiterates the 'fire spells underwater' stuff. There is no detailing given for non-fire spells which might be affected in interesting ways by underwater casting (e.g. fog cloud).

Non-combat rules for underwater adventures are scattered throughout the book (for example, parts of the 'coral reef' environment section contain information which would be useful then, while rules covering walking on the bottom are under 'floors' in 'marine dungeon terrain').
Thanks for that. I gotta sit down with this book.
 

Banshee16 said:
D&D has separate monster stats for deinonychus, velociraptor, and megaraptor. The D and M are in the Monster Manual, and Velociraptor is in the Eberron campaign setting...

Let's not do the time warp. ;) Whether or not Eberron eventually corrected the error does not mean that the MM didn't say that the Deinonychus is essentially a Velociraptor.
 

Psion said:
Whether or not Eberron eventually corrected the error does not mean that the MM didn't say that the Deinonychus is essentially a Velociraptor.
Doesn't the MM say that the deinonynchus is sometimes called velociraptor, but that this name belongs to a smaller creature?
 


Stormcaster: 9/10 spell progression; gain storm-related energy resistances, spell CL bonuses, & powers. Interestingly enough, you do NOT 'cast better in storms' (despite the flavor text which claims otherwise), but can ignore certain normal storm-related penalties. Another one that could be useful in non-watery settings.


Well, if it requires the Stormcasting feat as a prerequisite, which would make sense, then you would cast better in storms by virtue of that.

Either way, it sounds very nice. And a lot like the Storm Mage prestige class I wrote and posted some time ago.
 

Knight Otu said:
Doesn't the MM say that the deinonynchus is sometimes called velociraptor, but that this name belongs to a smaller creature?

I don't have the MM handy, so I can't answer the question, but I'd bet that this is a holdover from Jurassic Park, the movie. The velociraptors in those movies are much closer to being deinonychus than being actual velociraptors.
 

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