If Scribble is soliciting a range of opinions, then I don't think telling others to shut their yaps is really constructive.
My only caveat is to keep it civil.
It would help me to understand if you could give an example of what you mean by a theme.
I mean theme in the literary sense; the broad idea, or moral of the story. It exists along side of plot to create the whole of what the story is about.
The "story" of the game is what arises out of the events in play.
Do you ever start with any sort of "direction" before you begin?
Do you find the stories told if you think back tend to have similar ideas running through them?
I guess what this thread mainly boils down to is whether or not establishing a theme before you begin can benefit role playing?
"Could the story be told better?" is an odd bird of a question. What does it really mean? What makes a story good, or one telling better than another?
I guess I meant, if you were reading the events as a story could they have been told in a better way, one that would make more sense, or feel more cohesive.
Also, if someone not participating in the game were to read the events as a story, would they find the same enjoyment? (I don't ask this advocating that this needs to be the case for a good game.)
Simply put - TNG isn't an exploration of Picard as a person, or of his activities, in particular. The episodes are not generally, "what does Picard do." If anything, the exploration of what it is to be human is more done through Data or Worf than Picard, because they have specific points of difference from humans that can be used for highlighting.
I think again I did a bad job explaining what I meant when I said main character (maybe I wasn't sure myself?)
By main character I'm not saying this is the character that is the plot of the show-but instead this is the character that drives the main theme of the show.
Picard is the character that learns/experiences the main theme for us on the show.
Through his conversations with Data, Picard (and by extension the viewers) learns what it means to experience the world through emotion, and by extension the drawbacks of lacking emotion. Through Worf Picard learns kind of the opposite, and the benefits of reigning in emotion and passion.
It all comes to a head in the end where Picard embodies the human race in full showing us whether or not it passes Q's ongoing test.
Anyway I really don't want to continue down a debate about Picard.
So in RPGs it seems each player is exploring themes through his own character. Would the theme be explored further if there was a character who "ties it all together?"