mhacdebhandia
Explorer
Transcendence by Mike Mearls (a supplement for Monte Cook's Arcana Evolved) offers an interesting story fix for the death of a PC - though it's limited.
Background: the champion class is the Arcana Evolved replacement for/expansion of the paladin class. Each champion has a cause she fights for - either an abstract concept like Death or Justice, or a specific cause such as a nation or church or person.
Transcendence introduces replacement levels - they are similar to Wizards of the Coast's substitution levels (first introduced in the Planar Handbook and featured heavily in the Races series), except that substitution levels must be taken at specific levels and replacement levels can be taken at any time after your first level in the normal class progression, though some have prerequisites.
The champion gets a set of three replacement levels called the deathless crusader. If a champion who has performed five acts of true heroic bravery in pursuit of his cause (as determined by the DM) is slain, she can return to a kind of supernatural life (exchanging her highest level of champion for the first level of deathless crusader) in order to continue the fight.
It's intriguingly satisfying - it strongly reinforces the champion's raison d'etre, keys off a specific story requirement which cannot be predictably duplicated, and offers a flavourful and appropriate direction for the character to take in the future.
What other worthwhile story fixes for PC death have you seen?
Background: the champion class is the Arcana Evolved replacement for/expansion of the paladin class. Each champion has a cause she fights for - either an abstract concept like Death or Justice, or a specific cause such as a nation or church or person.
Transcendence introduces replacement levels - they are similar to Wizards of the Coast's substitution levels (first introduced in the Planar Handbook and featured heavily in the Races series), except that substitution levels must be taken at specific levels and replacement levels can be taken at any time after your first level in the normal class progression, though some have prerequisites.
The champion gets a set of three replacement levels called the deathless crusader. If a champion who has performed five acts of true heroic bravery in pursuit of his cause (as determined by the DM) is slain, she can return to a kind of supernatural life (exchanging her highest level of champion for the first level of deathless crusader) in order to continue the fight.
It's intriguingly satisfying - it strongly reinforces the champion's raison d'etre, keys off a specific story requirement which cannot be predictably duplicated, and offers a flavourful and appropriate direction for the character to take in the future.
What other worthwhile story fixes for PC death have you seen?