Tinker Gnome
Adventurer
I have been reading on various blogs and forums about how the GM of a game having a story of sorts planned out for the game is bad. And how they should just let the story flow out from the players actions, even if it is not a coherent story at all.
I myself am kind of fond of the idea of a story emerging from play. I guess I am sort of in the middle between those who like to have a complete story mapped out and those who believe that there should not even be a real story. I like for their to be some sort of grand plot, but it should arise out of both GM planning and PC actions. The GM should have a story planned, but he or she should adjust it as the PCs act upon their world.
I myself am kind of fond of the idea of a story emerging from play. I guess I am sort of in the middle between those who like to have a complete story mapped out and those who believe that there should not even be a real story. I like for their to be some sort of grand plot, but it should arise out of both GM planning and PC actions. The GM should have a story planned, but he or she should adjust it as the PCs act upon their world.