As for skilled play, I'm still not sure what you think that is, but you seem to have decided it's something you can't do in a video game, which strikes me as odd -- skillfully leveraging the system is part and parcel of computer games. I don't see any conflict in scratching a skilled play itch with a computer game or at a table -- there are clearly differences based on system and table feel, but they aren't major enough to cause a differentiation in kind for skilled play. Heck, I picked up Solasta and am having fun pairing abilities across characters for nice combination play. Sure, between fights/dungeon explorations where I get to scratch skilled play there's the enforced story bits, so there's a clear switch, but it's still there. The "social" minigames are dreadful, though.