Strahd's "RttToEE"

The Trog's room

You enter into the Trog's room. The far wall of this room bears a large symbol made of wood painted black. The symbol resembles an upside-down, two steps pyramid. In the room are a bed, a chest of drawers, a table, and two chairs. The table is covered in sheets of thick vellum and sports a lamp that glows with a violet light. In one corner, a set of manacles is bolted into the wall.
There is a curved knife on the table and two scroll. Two javelins rest beside the bed. The key you found you took from the slain Trog is not match for his door, probably another door somewhere around.

Searching the chest of drawers you find some cloth, a bag with 30 gold coins, a gold necklace with large agates (worth 200 gp) and a rolled piece of paper written in draconic.
 

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Kobryn pokes his head back out of the Trog's room and looks at Lenuran and Dei. "Think one o' ye can stop bein' sick long enough t' check fer some magic?"
 

"I... I think I am better. Can't get any worse really." Dei says then begins casting his spell.

He moves slowly round the room letting everyone know what he sees as magical before exiting with the spell still in effect. He looks over the fallen trogs body in the hallway and then moves down the hall to the slain gnolls and human soldiers.

Whenever/If he detects any magic he points it out to the group so they can collect it up while he concentrates.

[sblock=OOC] Duration for detect magic is concentration so I hope a slow walk about is allowed. [/sblock]

[sblock=stats]
HP:25/25
AC:18 T:14 FF:15
Fort:+3 Ref:+5 Will:+6
Init:+3
Grapple:+3
Speed: 30'

Spells in effect: Mage armor(dur. 12hours)
In Hand: Wand of Magic Missles (48 charges)

Combat:
Code:
[U]Weapon                  Attack   Damage     Critical  Range[/U]
Club(melee)               +3       1d6         x2      ---
Club(thrown)              +6       1d6         x2      10'
Dagger(melee)             +3       1d4      19-20x2    ---
Dagger(thrown)            +6       1d4      19-20x2    10'
Lt. crossbow(mw)          +7       1d8      19-20x2    80'
-bolts 10/10
Spells:
0- Detect Magic, Detect Magic, Mage Hand, Read Magic, Daze
1- Mount, Shield, Mage Armor, Magic Missle, Magic Missle
2- Magic Missle, Flaming Sphere, Flaming Sphere, Glitterdust, Summon Monster II
3- Fireball, Deep Slumber, Dispel Magic, Summon Monster III

Skills:
Concentration +10
Spellcraft +11

Items:
Scrolls- comprehend languages, mount
Potions- cure light wounds 3/3
Metamagic Rod, extended lesser 2/3 (per day)
Wand, magic missle(3rd) 48/50
Wand, burning hands 50/50
[/sblock]
 

Miltiades takes the Trog’s holy symbol and tries to break it. In the meantime, Dei walks among the loot and tries to detect magical items.
The Trog’s Morningstar is magical (Morningstar+1). In the Trog’s room you find the following: The scrolls on the tables are divine. One holds the spells silence and neutralize poison and the other holds 1 CMW and 2 CLW spells. The lamp on the table is magical – casting continual violet sinister flame.
The letter in Draconic is not magical.
 

"Magic coming from - a few scrolls, the morningstar, and the lamp. Well looks like we are in. Now all we need is to find out the layout of the place and whoever is in charge." Dei says as he waits for what the others want to do.
 


Lenuran, who masters in the Draconic language, takes the letter.
It is written Trog’s dialect and read as follow:

“Master Terrengyt,
We wish to extend to you our admiration for the way in which you have administered the forces defending the main gate. Under your care, it is secure against the intrusion of outsiders who not understand our need for seclusion. We have concerns, however, that you may wish to ally yourself with others of your people in the Earth Temple. We must request that you do not. Maintain your vigilance. Great reward come to the priest who helps secure us against outsiders who would violate out retreat.
Things will go much better fir all of us if you comply.”
- High Priest of the Outer Fane -


I wonder who this high priest is and who is the god he worships?
Miltiades says
 

"Well, aren't we here because of that thing we found in the old moathouse? Where I had a small get-together with Tharizdun? Nice chap, he was, giving me some of his dark fruitm" the gnome smiles and winks at Miltiades.

But the gnome eyes the priest harshly,"Snap out of it man, we need to be on our toes here -- the only thing we DON'T know is who this high priest is and what the beetroots is an outer fane."

"The fact that they mention an Earth Temple gives me shivers, as the old Temple of Elemental Evil had such a place, along with others dedicated to the other elements. If this is the second coming, then we're in trouble, as Iuz and Zuggtmoy were large players in that mess. It took heroic folk to bring that place low, and I'm not sure we are up to their measure."
 

Korbryn shrugs, and moves on to collecting the magic items that Dei detected, and any other wealth. "We'll put 'em all t' the sword," he says to the others, in his low grumbling voice. "So die all enemies o' the dwarves."


Loot:
- Full Plate (heavy, but worth a good amount)
- 48gp
- Gold necklace with large agates (worth 200 gp)
- 4 potions of CLW
- Morningstar +1
- Divine Scroll #1 (silence and neutralize poison)
- Divine Scroll #2 (CMW, CLW x2)
- Magical lamp (casting continual violet sinister flame)
 

Dei thinks for a moment. "I have been studying religion almost more than magic ever since these doom dreamers attacked me and my mentor almost four years ago now. I know a lot about the gods you mentioned, but am not sure how they relate here. This "cult" is like some weird offshoot of a religion, I have still not discovered. Are you saying they might be related to Tharizdun or Iuz? That would make a little sense. Those gods are as mad as the day is long."

"But this Earth Temple is new to me. If it has something to do with the elements it could be why they stole the fire device from my old mentor."


[sblock=stats]
HP:25/25
AC:18 T:14 FF:15
Fort:+3 Ref:+5 Will:+6
Init:+3
Grapple:+3
Speed: 30'

Spells in effect: Mage armor(dur. 12hours)
In Hand: Wand of Magic Missles (48 charges)

Combat:
Code:
[U]Weapon                  Attack   Damage     Critical  Range[/U]
Club(melee)               +3       1d6         x2      ---
Club(thrown)              +6       1d6         x2      10'
Dagger(melee)             +3       1d4      19-20x2    ---
Dagger(thrown)            +6       1d4      19-20x2    10'
Lt. crossbow(mw)          +7       1d8      19-20x2    80'
-bolts 10/10
Spells:
0- Detect Magic, Detect Magic, Mage Hand, Read Magic, Daze
1- Mount, Shield, Mage Armor, Magic Missle, Magic Missle
2- Magic Missle, Flaming Sphere, Flaming Sphere, Glitterdust, Summon Monster II
3- Fireball, Deep Slumber, Dispel Magic, Summon Monster III

Skills:
Concentration +10
Spellcraft +11

Items:
Scrolls- comprehend languages, mount
Potions- cure light wounds 3/3
Metamagic Rod, extended lesser 2/3 (per day)
Wand, magic missle(3rd) 48/50
Wand, burning hands 50/50
[/sblock]
 
Last edited:

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