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Strahd's "The lost Caverns of Tsojcanth" CLOSED

Thanee

First Post
Allyra

Allyra continues to delay, her allies seem to have the situation under control and she prefers to preserve her spells for when they might really be needed. Besides, she doesn't have much offensive potential with her spells, anyways.
 

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Steve Gorak

Adventurer
Strahd_Von_Zarovich said:
Seeing the fallen Troll, Keldar directs his chain toward him, the chain batters the Troll's torso, splitter the creature's ribcage. But the Troll is still alive.
Keldar shouts in rage, as he attacks the same troll with his spiked chain"Blasted creature, won't you die already!"

He'll keep an eye out for the fallen troll, hoping to land an AoO if the creature tries to stand.

[sblock=special_abilities_&_Combat_Stats]
Init: + 3
HP: 46/46
Saves
For: +9
Ref: +10*
Wil: +2
*Note: Evasion, Uncanny dodge & trap sense +1, Rogue level 4

Attacks:
Melee, Two-handed:

• +1 Spiked chain (viper): +11/+6 to hit, 2d4+7 damage, x2, P, 10 ft reach
Ranged:
• +1 composite longbow (+4 Str): +10 to hit, 1d8+5 damage, x3, P, 110ft range


Misc:
Sneak attack +2d6
• trapfinding
• Evasion
• Trap sense +1
• Uncanny dodge
[/sblock]
 

Boddynock

First Post
Zariq attempts another coup de gras. Eliyyad, for his part, directs another pair of flaming bolts at the other two prone trolls, leaving the one left standing to the fighters' tender mercies.
 

Rhun

First Post
Turo lets our a warcry and charges to help Keldar deal with the last of the trolls still standing, slamming his morningstar into the beast.


Attacks: +16/+11
Damage: 1d6+8/x2

Note: Everyone gets a +2 deflection bonus to AC and +2 resistance bonus to saves vrs evil creatures from Turo's magic circle vrs. evil.

Turo, buffed stats
STR20, AC 26 vrs evil giants (trolls), Hit Points 62/55
Fort +9, Refl +5, Wil +13 vrs evil creatures
Attack Morningstar +16/+11 (1d6+8/x2)

Magic Circle vrs Evil (duration 693 rounds)
Magic Weapon (duration 64 rounds)
divine favor (duration 05 rounds)
Extended divine power (duration 10 rounds)

[sblock=Turo Spell List]
Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Current Spells
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light x2
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + Cure Moderate Wounds
3rd (DC 17): Vigor, Dispel Magic, Stone Shape + Magic Circle against Evil
4th (DC18): Divine Power, Summon Monster IV + Holy Smite[/sblock]
 

Round 4 .

Allyra continues to delay, her allies seem to have the situation under control and she prefers to preserve her spells for when they might really be needed. Besides, she doesn't have much offensive potential with her spells, anyways.

Keldar shouts in rage, as he attacks the same troll with his spiked chain"Blasted creature, won't you die already!" His powerful attack break bones and tear flesh but the green giant refuses to fall.

Zariq attempts another coup de gras. Eliyyad, for his part, directs another pair of flaming bolts at the other two prone trolls, leaving the one left standing to the fighters' tender mercies.

The Troll's bodies lay still on the ground, but their wounds heal on their own.

Turo lets our a warcry and charges to help Keldar deal with the last of the trolls still standing, slamming his morningstar into the beast.

All Trolls are down, but combat is not over yet, please state your planned actions.

[sblock=Actions]
Allyra – Nothing.
Keldar – Full Attack Troll 3 – 14,25 , dmg 25.
Troll 4 – (Blinded) Regeneration. Prone, Fort vs. coup [Success].
Eliyyad – Range touch 1 Scorching Ray on Troll 1 – dmg 12 fire 1 Scorching Ray on Troll 2 - dmg 5.
Zariq - Coup de Grace Troll 4, dmg 6 + 3 fire.
Garon – Is not moving.
Troll 1 – regeneration,. Prone and not moving.
Troll 2 – (Blinded) Full regeneration,. Prone and not moving.
Turo – Attack Troll 3 – 34/27 , dmg 21.
Troll 3 – Blinded, regeneration,. Prone and not moving..

Spells Active:
Turo – Magic Circle vrs Evil (duration 63 minutes), Magic Weapon (duration 4 minutes), divine favor (duration 4 rounds) and extended divine power (duartion 9 rounds).
Allyra – glitterdust (6 rounds)
Eliyyad – Mage Armor, mirror image (7 minutes)
[/sblock]
 

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While Keldar and Turo smash the bodies, leaving the Troll no chance for fast healing. Zariq and the other companions burn the Troll. Finally you decide that it enough and the Trolls are dead.
But the cost was high. The broken body of Garon lies to the feet of the far Troll. He is not moving. Quick inspection reveals the terrible conclusion – Another party member perished on the way to reveal the secrets on the lost caves.
Atesh was the first, Maor dies heroically second and now Garon, the proud soldier of Furyondy dies in valor.
 


Rhun

First Post
Turo kneels besides Garon's body, and when he realizes that nothing can be done, he offers up prayers for the fallen warrior. Finally he stands, and turns to the others. "We should carry his body from this place. I'm sure he would prefer to be buried beneath open sky than in this dark place."
 


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