Strahd's "The lost Caverns of Tsojcanth" CLOSED

Maor orders his beetle off, and getting a rope ties the wizardess up (at she'll get no Somatic component too).

As he finishes, he looks up to the cliff to see how the others are progressing. "Yes, we should definitely do that he murmurs to Allyra. "But there is a time for everything - and we should back up our friend first, if needed."
 

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Dismissing the summoned creatures and tying the wizardess you watch up as Keldar do his way up the granite cliff, there are several small ledges and niches to place a leg and hold but it takes time without a spell to climb up. The view of the crevice is amazing from up the cliff, but from the other sides Keldar surrounded with other tall cliffs and sharp ridges.
Walking along the snowy cliff you finally see the wizard, the man is burned like a steak on Torkad's grill bar in Chendl.
In the meantime, the rest of the party pile up the two dead warriors and the dead wizard on the horses, the tied wizardess walks along depressed.
You make your way to the huts, where the Ketties made their camp, soon to accompany again by Keldar and the body of the burned wizard.
(I assumed you throw the body from the cliff to where the others, he is already dead, he'll no feel a thing)
The wizardees sit quietly in the corner, glancing with hatred at you.

At least we have 6 more horses with us
Gorash comments as he prepares food.

I'll write the loot in the next post … there is plenty
 

When Keldar calls out the all clear, Eliyyad considers jogging back to get his horse, then shakes his head in wry humour and strolls comfortably back to the beast. Collecting Zariq on the way, he chats animatedly with him until he rejoins the others and squats down to look appraisingly at the captive.

"And now, O foolish one, what do we do with you?"
 

The Loot, the Wealth !!!

It was a hard battle indeed. There are still traces of arcane power in the air that only Allyra and Eliyyad can sense, the smell of the components, the itchy felling of magic, all turbulence and fade slowly in the cool air.
The smell of delicious Onion soup and broiled beef fill the air, those huts are no more than little shelters for the fishermen which fished over here in the old times, now no more than a rotting wood compartments, but good enough to block the cold wind and the moistly air of the roaring river.

It seems that beside 6 new horses, there is plenty of food for another week, dry beef and fruits, two expensive bottles of Kettish Cider and tasty nut's ale.
Searching for a map, you find a crude one, apparently the man who draw it had terrible hand writing, you see the road you came from, its procedding all the way to Ket, someone draw a circle around Lopolla, it's the capital city and the starting point, comparing it to your map you find the following differences.
Point #4 – the road continues to the north-west, and around A1 someone wrought "Perrenland Border patrol". Around #4 there is a big ellipse and marked with "Dragon!".
Point #A – "Nasty gnomes, to be dealt later"
Point #2 – "Savage Mt. tribes."

You gather the loot in one hut, and begin to go over it. (I assume someone will cast Detect magic)
4 light riding horses with saddles.
2 light warhorses with saddles.
Food for a week for both horses and humans.
A Sack with 180 gold coins, 900 Silver coins
Mustafa (Baklunish Warrior) – 40 gp, Long sword, Full plate, Heavy Steel shield, Magical Potion, 4 cure light wounds potions.

Aharif (Baklunish Warrior) – Magical Longbow, Long spear, Chain mail.

Hrapp (Baklunish Wizard) – His body fell to the river, never to be seen, Never to be found.

Iosuf (Baklunish Wizard) - magical staff, magical wand with arrow's marking carves on him, magical three colored wand (yellow, blue, red).
2 Magical potions, silver nose ring worth ~20 gp, silk headband worth ~10 gp.
Decorative Spellbook painted with Brown color.

Saddam (Baklunish Wizard) – Magical Silver dagger, Magical Gold Ring, Magical Yellow Cloak, gold big earring worth ~70 gp, decorative gold ring worth ~25 gp.
Finely Red Spellbook with fire's engravings.

Fatiha (Baklunish Wizardess) – A magical bag, inside you find: magical carved dagger with a hilt in a shape of a tree, magical Silver Ring shaped like a rounded wall, 2 potion of cure light wounds, magical scroll.
A simple white Spellbook with a draw of a wide opened eye.


I updated the RG with XP, there are plenty of them, only 2000 xp for level 7.
You can negotiate on the treasure in the OOC thread.
 

Allyra

Once she has learned what she can from the auras of the magic items, Allyra will sit down and try to figure out what the potions might be good for, using her extensive knowledge she gained during her studies.

Afterwards the wizardess will cast another detection spell to reveal the meaning behind the magical writings on the scroll and in the spellbooks of the Kettie wizards.

She also pulls out a small pearl, concentrates for a moment, and puts it back into her pack.


OOC: After the Detect Magic (use Spellcraft to determine schools and aura strength), Allyra uses Spellcraft to try to identify the potions and then casts Read Magic. She also uses a Pearl of Power to regain her Shield spell.
 

[sblock=Allyra's Detect magic result]
Magical Longbow – Faint Evocation
Magical Silver Dagger - Faint Evocation
Magical Dagger, carved, with a hilt in a shape of a tree - Faint Evocation
Magical Staff - Faint Evocation
Magical Wand with arrow's marking carves on him - Evocation
Magical Wand with three colors (yellow, blue, red) - Illusion
Magical Yellow Cloak – Faint Abjuration
Magical Gold Ring - Faint Abjuration
Magical Silver Ring shaped like a rounded wall - Moderate Abjuration
Magical Bag - Moderate conjuration
6 Potions of Cure Light Wounds
3 Magical Potions – 3 Transmutation
Magical Scroll - Enchantment
Decorative Spellbook painted with Brown color
Finely Red Spellbook with fire's engravings
A simple white Spellbook with a draw of a wide opened eye
[/sblock]
Tasting and smelling the potions reveal the following:
1. Unknown Potion.
2. Spider Climb Potion
3. Bull str. Potion

Using Read magic spell you find out that the scroll is Suggestion

When I'll get back from work I'll write what you found on the spellbooks
 
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Checking the Wizard's Spellbooks

Opening the simple white Spellbook with the draw of the wide opened eye, you start to flip pages and going over the spells of the wizardess You find the following spells within –
Cantrips: All, except for Abjuration and Conjuration
1: Charm, Hypnotism, Sleep, Comprehand Languages, Color Spray, Mage armor, Cause Fear.
2: Daze monster, Hideous laugh, Touch of Idiocy, Detect thought, Knock, See Invisibility
3: Heroism, Suggestion, Hold Person.

Satisfy, you place the book in your belongings and take the Decorative brown colored Spellbook, trying to open it you realize it is protected with a spell, you can't open the book's cover, something is holding it tight, a magic.

Unhappy, you place the book to the side and takes the last one, the finely Red Spellbook with the fire's engravings, you flip to the first page and begin to read, then the words start to glow, panicked you close the book, but you are too late, the book explodes with a loud bang, sending a shock wave to the surrounding area and into your body.
Allyra flies back and crushes into the hut's wooden wall (17 hp damage)
(I rolled to see who is around her at least 10 ft.)
Garon – Ref Save [Success] 8 hp damage.
Maor - Ref Save [Success] 8 hp damage.
Keldar - Ref Save [Success], Evasion, No damage.
Eliyyad - Ref Save [Success] 8 hp damage.
The Book is destroyed.
 

Maor, barely scratched by the fire, laughers it off. He walks off to Allyra, looking at her bemused. "I heard that book was a blast to read. Heh." Looking over her, he adds "I see you're slightly wounded - would you like some healing?"

OOC: Fire Resistance 10, no damage to Maor
 
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