Strahd's "The lost Caverns of Tsojcanth" CLOSED

"this is our chance!" Keldar will full attack the golem with his spiked chain.

[sblock=special_abilities_&_Combat_Stats]
Init: + 3
HP: 15/46 (31 damage from minotaur)
Saves
For: +9
Ref: +10*
Wil: +2
*Note: Evasion, Uncanny dodge & trap sense +1, Rogue level 4

Attacks:
Melee, Two-handed:

• +1 Spiked chain (viper): +11/+6 to hit, 2d4+7 damage, x2, P, 10 ft reach
Ranged:
• +1 composite longbow (+4 Str): +10 to hit, 1d8+5 damage, x3, P, 110ft range


Misc:
Sneak attack +2d6
• trapfinding
• Evasion
• Trap sense +1
• Uncanny dodge
[/sblock]
 

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"I've no magic that is truly useful in this situation," says Turo, frowning. Still, the gnome begins another prayer to Garl Glittergold, asking for the deity's blesing upon himself and his companions.

The archon glows bright silver, and fires off another round of light rays at the foe.



Turo casts Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Lantern Archon, round 3/7
2 ranged touch attacks at +2 (now +3) for 1d6 damage each (ignore damage reduction)

[sblock=Turo Spell List]
Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Current Spells
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light x2
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + Cure Moderate Wounds
3rd (DC 17): Vigor, Dispel Magic, Stone Shape + Magic Circle against Evil
4th (DC18): Divine Power, Summon Monster IV + Holy Smite[/sblock]
 


Round 4 – End of combat.

“I'll try,” Allyra says to Eliyyad, moving in position to assault the golem with her next spell, but taking care not to hurt her allies. She moves to a spot where only one og Garon's mirror images stands, she then conjures up a whirlwind of flames and sends it on a path along the battle line and towards their unyielding proned opponent, the flames scortch the golem, almost melting his whole body.

Badly Injured but seeing the opportunity to strike the downed and melting Golem, Garon continue to fight on the defense and hitting the construct.

Eliyyad draws forth one of the captured scrolls of Flame Arrow from the depths of his robes, and sets about casting the enchantment on the quiver of bolts at his side.

"this is our chance!" Calls Keldar and swings his chain towards the golem. The chain hits, dropping a small chunk of clay.

The wounded black wolf launches a destructive attack once more, tearing the golem's body to pieces, with the help of the silvery archon from above, the golem melts and forever destroyed.

* You did it, well done, XP updated in the RG.
[sblock=Actions]
Allyra – move to AH66, Cast sudden maximized Blast of Flame, dmg 31.
Garon – Full attack on the defense 19/20, dmg 5.
Eliyyad – Casting flame arrow on ammunition.
Keldar – Full attack Golem 29/9, dmg 2.
Dire wolf – Bite Golem 26, dmg 9
Lantern Archon – 2 Touch attack Golem 14/17, dmg 7.
Spells Active:
Turo – Light, Summon IV
Eliyyad – mage armor.
Allyra – Summon IV.
Garon – Shield of faith, mirror image.
[/sblock]
 


Strahd_Von_Zarovich said:
"this is our chance!" Calls Keldar and swings his chain towards the golem. The chain hits, dropping a small chunk of clay.

OCC: Question: is it obvious to Keldar that his piercing weapon wasn't effective against the Golem? I'm asking because, the next time, he'll switch weapons. Also, I always thought that magic weapons bypassed DR? Is it ony the magic bonus part?
 

Steve Gorak said:
OCC: Question: is it obvious to Keldar that his piercing weapon wasn't effective against the Golem? I'm asking because, the next time, he'll switch weapons. Also, I always thought that magic weapons bypassed DR? Is it ony the magic bonus part?

OOC: Magic weapons only bypass damage reducion: X/magic. Golems have damage reduction: X/adamantine, so only adamantine weapons bypass the DR.
 

Turo breaths a sigh of relief as the clay automaton falls. With a quick thanks to the archon that had provided aid, the cleric releases the summoned entity back to the celestial planes.

At Allyra's words, Turo nods gravely. "I am afraid that is the case, yes. The wound resists my powers to heal it." The gnome cleric moves to Garon's side and inspects the wounds. "Given enough time and the continued application of healing energies, I believe I could overcome the fell power and heal these wounds. It isn't something that I would want to try while stuck in these caverns."

OOC (Metagaming): Strahd, would Turo realize that any of his healing spells only has a 10% chance of actually working against the wounds?
 


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