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Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!


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For many days woman … the sun, stars and unfamiliar moons passed above my head more then I can remember.
The Centaur reply
The cliffs are high and I cannot see what is on top the pillar as I cannot fly or climb. If you will help me I promise that I will not kill you.
 
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Allyra

“What makes you think that you are even capable of that,” Allyra answers, unmoved by the centaur's threatening words.

“Anyways, we will not gain anything by slaughtering each other. It is much better to pool our resources and find a way out of here. I guess I will have to take a look on the top of the pillar, then. Hopefully, the answer lies there...”
 

Move on woman and do no question my powers when it is a matter of your life and your friend’s lives
The Centaur reply as he draws his weapon
Now fly up there and tell me what you see or I’ll execute the gnome first

OOC: NPCing Toman since S@S is lost

Let us play his game first and see if we can avoid a battle with such a powerfull sylvan creature.
 

Allyra

Allyra casts a spell to transform herself into a cloud of gas, and then flies on top of the pillar to see what is to be seen there.
 


Allyra

Allyra ponders the possibilities for a moment, but since this seems to be the only thing around here, that has any chance of bringing them back, she lands on top of the pillar and ends her spell to return to her human form.
 


Turo bristles a bit at the fiendish centaur's threat to slay him. "Do not let my small stature deceive you, for I walk with Garl Glittergold, and a powerful ally is he." Still, the gnome moves a step closer to the protection afforded by Toman's sword, and watches with surprised eye as Allyra disappears into thin air atop the pillar.






OOC: Magic Weapon in effect, duration 9 minutes. 8+ minutes remaining?

Magic Circle vrs. Evil in effect, duration 180 minutes. 170+ minutes remaining?



[sblock=Current Spells]
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + (D) Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + (D) CUre Moderate Wounds
3rd (DC 17): Prayer, Magic Vestment, Dispel Magic, Summon Monster III + (D) Magic Circle vrs Evil
4th (DC18): Divine Power, Summon Monster IV + (D) Holy Smite
5th (DC19): Summon Monster V, Flame Strike, + (D) Dispel Evil[/sblock]
 

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