Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!


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Turo, now invisible due to Allyra's magics, moves forward slowly. The gnome takes pains to move silently as he makes his way around the large rock formation from which the sounds come.
 

[sblock=Turo move silently check]
As you move around the corner invisible, you accidentally bump into a small rock, sending it with a light kick to the center of the cave.
You have evidently entered a cul-de-sac or small cave where some creatures dwell.
A rotten stench of droppings fills the air here. There is a litter of twigs and odd bits of cloth at the back of the place. You also see a number of oddly-shaped pieces of rock. Some appear to be rather finely done sculptures of small animals – rats, bats, a small subterranean lizard, etc. The rest are broken pieces of similar statues.
A pair of rooster like creatures, one is a male and the other is a female nest here, the rooster peck the rock you just kicked in, the chicken begin to advance to the area where you stand.
[sblock=Turo Knowledge check]
You remember that those creatures are called cockatrices. But you don't recall anything special about them, except for being a chicken like magical beasts, probably conjured by mages in the past.
[/sblock]

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Turo immediately pulls back around the corner, moving to rejoin his companions. "Cockatrices...two of them!" comes the gnomes voice from out of thin air.
 

Allyra

Cockatrices... I've read about them before...

Allyra tries to recall what she knows about these monsters.


OOC: Knowledge (arcana) 24; Knowledge (dungeoneering) 9; Knowledge (nature) 15 (ROLL)
 

[sblock=Allyra's Knowledge] Allyra shivers as she recalls that Creatures that are bitten by a cockatrice can turn to stone. [/sblock]
In the meantime, as Turo tells the finding to the group. A female cockatrice peeks from around the corner of the cave wall. Once she spots the group she rush down to peck you.

*Inits and first rounds action please.
 

Allyra

“CAREFUL! The bite of these creatures can turn you to stone... and I don't think I can do anything about that. Hopefully that won't be necessary.”

With unusual readiness, Allyra rapidly casts one of her summoning spells and three large and angry apes appear around the cockatrice, pounding their fists into the monstrous chicken.


OOC: Initiative 22. Wow, I'm fast. :D

Rapid cast sudden maximized Summon Monster IV to summon three fiendish apes from the SM III list, two in front of the cockatrice, blocking the way and one right behind it.

The apes attack once each (only SA this round due to rapid summoning) with a possible +2 from flanking (not included below).

Ape #1 Attack 12, Damage 9 (ROLL)
Ape #2 Attack 24, Damage 8 (ROLL)
Ape #3 Attack 16, Damage 10 (ROLL)


[SBLOCK=Fiendish Ape]Fiendish Ape: large magical beast (extraplanar); HD 4; hp 37; Init +2; Spd 30 ft., climb 30 ft.; AC 14, touch 11, flat-footed 12; Base Atk +3; Grp +14; Atk/full Atk 2 claws +9 melee (1d6+7) and bite +4 melee (1d6+3); Space/Reach 10 ft./10 ft.; SA smite good 1/day (+4 dmg vs good); SQ low-light vision, darkvision 60 ft., scent, damage reduction 5/magic, cold and fire resistance 5, spell resistance 9; AL NE; SV Fort +8, Ref +6, Will +2; Str 25, Dex 15, Con 18, Int 3, Wis 12, Cha 7.
Skills and Feats: Climb +16 (can always Take 10), Listen +6, Spot +6; Alertness, Toughness.[/SBLOCK]
 

Turo is caught offguard as the hen follows him around the corner, and reacts slowly to her presence. Luckily, Allyra's spell continues to cloak him in invisibility, and the gnome can only hope that it protects him from the deadly creature's senses. Backing away from the cockatrice to allow the summoned ape to fight the creature, Turo invokes Garl Glittergold's wrath in the form of a glowing, spectral axe that begins to chop at the cockatrice as if wielded by the god himself.


AC 20, Hit Points 55/55
Fort +7, Refl +3, Wil +13


Initiative: 5
Move to put Keldar and the ape between himself and the cocktrice; Cast Spiritual Weapon (thus dispelling invisibility)
Spiritual Axe: +8 attack, damage 1d8+2/x3

[sblock=Turo Spells & Spell Notes]
Domains
Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level

Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Current Spells
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence
3rd (DC 17): Searing Light, Dispel Magic, Summon Monster III
4th (DC18): Divine Power, Summon Monster IV
[/sblock]
 



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