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Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!

"Keldar, can you grab the bridge with a grappling hook?" Turo points to the elaborately carved arch above the river. "Because I certainly don't like the sound of the falls ahead!"

With that, the gnome quickly begins looking for a secure place to tie a rope that will keep the barge from drifting any further should The Shrike be able to catch the bridge.



Edited per Strahd's clarification below.
 
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Sorry for not being clearer.
The bridge is 15 ft. up, it is to high to reach by hand and it’s hard to stop the boat without being drift further. There is no apparent place to tie the boat since the cave walls are slipery
 

"Keldar, can you grab the bridge with a grappling hook?" Turo points to the elaborately carved arch above the river. "Because I certainly don't like the sound of the falls ahead!"
With that, the gnome quickly begins looking for a secure place to tie a rope that will keep the barge from drifting any further should The Shrike be able to catch the bridge.
Edited per Strahd's clarification below.

The second Keldar hears the rumbling, he grabs his rope, nods at turo and replies: "Turo, grab my oar as I am my hook".
He'll then tie one end of the rope to the boat and aims the grappling hoock towards the bridge.

OCC: Use rope +10, Bab +6 (+4 str, +3 dex)
 

Allyra

Allyra waits to see if Keldar's attempt works out, but if it looks like they will be dragged into the waterfall, the wizardess will close the whole cavernous corridor beyond the bridge with a Web spell, so the boat will stop just under the bridge, supported by the strong, sticky web strands.
 

Turo, having taken the oar from Keldar, paddles with all his might to stabilize the boat and keep it from being swept any further downstream.
 

The skillful ranger throws the grappling hook and the rope accurately. The rope loops itself around one of the stout stone gargoyles. With Turo’s and Eliyyad’s help you manage to stop the boat from drifting.

Use rope - [Success]
 



Putting an end to his companion's questioning, Keldar climbs the rope, scans the bridge for any sign of danger and goes on it if the coast is clear. He'll signal his companions to remain silent, and will assit them climbing if necessary, by throwing them another rope and pulling them up.

OCC: use rope + 10, climb +17, move silently +7, hide +9, search +9.
 


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