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Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!

Allyra

“Alright, fun's over then...” Allyra says and rapidly casts a summoning spell, causing three black-furred apes to appear among the creatures, immediately ripping at them with their claws.


OOC: Rapidly cast maximized Summon Monster IV for 3 fiendish Apes. AD66 (behind them, blocking the passage), AF69 (flanking "1" with the first ape, due to reach), and AF65 (flanking "4" with Keldar).

Ape 1 (AD66) Attack "1" (Atk 25 Dmg 11)
Ape 2 (AF69) Attack "1" (Atk 23 Dmg 8)
Ape 3 (AF65) Attack "4" (Atk 29 (-2 for being in the mud) Dmg 13)

dice rolls


[SBLOCK=Fiendish Ape]Fiendish Ape: large magical beast (extraplanar); HD 4; hp 37; Init +2; Spd 30 ft., climb 30 ft.; AC 14, touch 11, flat-footed 12; Base Atk +3; Grp +14; Atk/full Atk 2 claws +9 melee (1d6+7) and bite +4 melee (1d6+3); Space/Reach 10 ft./10 ft.; SA smite good 1/day (+4 dmg vs good); SQ low-light vision, darkvision 60 ft., scent, damage reduction 5/magic, cold and fire resistance 5, spell resistance 9; AL NE; SV Fort +8, Ref +6, Will +2; Str 25, Dex 15, Con 18, Int 3, Wis 12, Cha 7.
Skills and Feats: Climb +16 (can always Take 10), Listen +6, Spot +6; Alertness, Toughness.[/SBLOCK]
 

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OOC: "Keldar – ready action. Attack Creature4 16 and 21" - sounds to me like you did make 2 attacks (AoO and Ready).

BTW, it's not an AoO for entering your threatened zone, but for leaving it (i.e. by moving from 10 ft. to 5 ft. towards you).

All the apes have 10 ft. reach as well, so it's AoO valley now!
 



My apologies Strahd, and fellow players!

Despite his injury, Turo manages to maintain his focus, and summons a beautiful white and golden bison. It appears behind the creature that just struck Turo, striking back with its own mighty horns.

As the bison attacks, Turo again calls upon the holy power of his god. Channeling divine energies, he summons a weapon of pure spiritual force, and begins to strike immediately at the nearest foe.


AC: 20, HP: 44/55
Initiative: 21
Concentration Check: 28
Cast Spiritual Weapon vrs "3", +8 attack, 1d8+2 damage

Bison, shares Turo's initiative of 21. Place in the square "southeast" of "3", so flanking with Turo.
Smite Evil vrs "3": attack +10 w/flank, damage 1d8+14 (Smite)




[sblock=Spells]
Domains
Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level

Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Spells Readied
Current Spells
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence
3rd (DC 17): Water Walk, Dispel Magic, Summon Monster III
4th (DC18): Divine Power, Summon Monster IV
[/sblock]




[sblock=Celestial Bison Stats]
Size/Type: Large Animal
Hit Dice: 5d8+15 (37 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Gore +8 melee (1d8+9)
Full Attack: Gore +8 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, smite evil (+5 damage)
Special Qualities: Low-light vision, scent, darkvision 60', damage reduction 5/magic, resistance to acid, cold and electricity [5], spell resistance [10]
Saves: Fort +7, Ref +4, Will +1
Abilities: Str 22, Dex 10, Con 16, Int 3, Wis 11, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Endurance
[/sblock]
 
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OOC: Holy Smite affects all evil and neutral creatures... that would include Allyra (neutral) and the three summoned apes, and maybe Keldar as well (hasn't an alignment listed in the RG).
 

OOC: Holy Smite affects all evil and neutral creatures... that would include Allyra (neutral) and the three summoned apes, and maybe Keldar as well (hasn't an alignment listed in the RG).

Oops, completely my bad. I just assumed we were all good. Thanks for raining on my parade, Thanee! I will get my post changed today...
 


OOC: Holy Smite affects all evil and neutral creatures... that would include Allyra (neutral) and the three summoned apes, and maybe Keldar as well (hasn't an alignment listed in the RG).

fun ruiner :devil:

OK Rhun, go on and change the action and I'll throw the next post, god, you are only three with Eliyyad being NPC but the group is strong!
 

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