Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!


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Turo steps away from the beast that had just savaged him, and calls upon the holy Glittergold to smite the three headed guardian.


AC: 20, HP: 26/63
Initiative: 12

5' step away from the gorgimera, drop Summon Monster IV for Holy Smite, centered on AH68/AG69 (Thanks Thanee, for the excellent tactical advice!)

Holy Smite: 5d8 damage + blinded for 1 round. Will Save vrs DC18 for half damage and to avoid the 1 round of blindness.
 
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Cast defenisvely failed with a natural 1, so no spell.
OOC - The monster's reach is 5 ft. - you can move 5 ft. out of the reach and then cast the spell without being bitten to death and without losing your spell. I will assume you agree with me and redo your action with this idea. If I'm wrong, correct me.
 

OOC - The monster's reach is 5 ft. - you can move 5 ft. out of the reach and then cast the spell without being bitten to death and without losing your spell. I will assume you agree with me and redo your action with this idea. If I'm wrong, correct me.

OOC: Damn, I didn't even think of that. My brain must be mush. Actions updated above, 5' step and then cast. Thanks for the "free pass" so to speak! I owe you one.
 

First round

The magical intimidating creature leaps above his horde of coins and gems and strides forward. The lions head thrust his spear like teeth into Turo’s shoulder, causing the gnome a deep wound. The dragon head, follow the lion and manage to bite Turo in the throat, almost tearing the gnome’s head out of his shoulders. Finally, the bull’s head breathe a green fume in a cone shaped cloud that engulfs Turo and Elliyad.

Turo shakes off the stiffness feeling as he tries to hold his breath form the poisonous gorgon’s fumes.

Haaa!!! Elliyad scream as he begins to stiffens, his skin turns gray. Several seconds pass and the sorcerer turns to a stone statue.

“Caref... damn, too late.”

There is no time for grief, however, so Allyra quickly circles around the dangerous beast and casts a spell, which rapidly makes her gain in size and bulk, in fact, the wizardess becomes a huge, towering beast with eight heads - a hydra!

Revenge! Screams an invisible voice from behind, from inside the cave wall springs the blue head of the midget you attacked earlier. He points his finger to Elliyad and casts a spell. In an instant, the rock statue of Elliyad turns to a pool of mud, destroying any chance to bring him back.

Turo steps away from the beast that had just savaged him, and calls upon the holy Glittergold to smite the three headed guardian. The pain scream echoes in the cave. And the creature is blinded, but not for long.

Keldar swirls his chain and slams it on the monster. Causing the blinded monster a lot of pain.

[sblock=Actions]
Gorgimera – move to AK69, Lion head bite Turo 23, dmg 6. Dragon Head 33,22 [Critical] dmg 20. Gorgon head breath cone on Elliyad and Turo. Save vs. Holy smite 10,12,11 [fail]. (All heads are blinded)
Allyra – move to AL66, Cast Polymorph to become an eight-headed hydra.
Eliyyad – Fort save vs. Gorgon breath 14 [Fail]. Turned to stone.
Dao – “cast” transmute rock to mud on Eliyyad.
Turo – Fort save vs. Gorgon breath 22 [Success], move to AJ71, cast holy smite 23 dmg.
Keldar – Full attack 25,19. .

Spells and effects:
Gorgimera – all heads are blinded for 1 round.
Turn to stone + turn to mud on Elliyad.
[/sblock]
 
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Turo backs away from the blinded cave guardian, momentarily leaving the beast to Allyra's tough brand of justice. He calls upon his god to heal is battered body, sighing as the healing warmth flows into him.



AC: 20, HP: 45/63
Initiative: 12

Move to AH72, drop water walk for Cure Serious Wounds on self: 19 points (Blech, talk about a horrible roll!)

Edit: I just realized that the number of spells that I apparently have "prepped" for Turo is less than his alloted amount, so I am fixing that problem. Not sure how that happened.



[sblock=Spells]
Domains
Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level

Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Spells Readied
Current Spells
Orisons (DC 14): Create Water, Detect Magic x2, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + Aid
3rd (DC 17): Water Walk, Dispel Magic, Summon Monster III, Searing Light + Magic Circle vrs Evil
4th (DC18): Divine Power, Summon Monster IV, Dismissal + Holy Smite
[/sblock]
 
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