Turo backs away from the blinded cave guardian, momentarily leaving the beast to Allyra's tough brand of justice. He calls upon his god to heal is battered body, sighing as the healing warmth flows into him.
AC: 20, HP: 45/63
Initiative: 12
Move to AH72, drop water walk for Cure Serious Wounds on self: 19 points (Blech, talk about a horrible roll!)
Edit: I just realized that the number of spells that I apparently have "prepped" for Turo is less than his alloted amount, so I am fixing that problem. Not sure how that happened.
[sblock=Spells]
Domains
Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level
Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds
Spells Readied
Current Spells
Orisons (DC 14): Create Water, Detect Magic x2, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person,
Spiritual Weapon, Silence + Aid
3rd (DC 17):
Water Walk, Dispel Magic,
Summon Monster III, Searing Light + Magic Circle vrs Evil
4th (DC18): Divine Power,
Summon Monster IV, Dismissal + Holy Smite
[/sblock]