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Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!

Taking the right tunnel you arrive to an opening of a huge cave. You are surprised to note that the ceiling of this place is quite high - perhaps 70' at its peak, maybe even higher as it is too dark up there. Heaped along the west wall is a mound of coins and other treasure. Is this the famous horde of Iggwilv?

A large reptalian creature lies in the far area near the pile of treasure. It has deep-brown scales, six legs, and resembles a black dragon in all respects, but there is something diffrent about him. He lies motionless, for now.

OOC: *Roll move silently and try to defeat his listen check. Thanee, roll knowledge aracne to identify the creature.
 

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Turo moves quite loudly into the room. Despite his smallish stature, it was painfully obvious that the cleric was not made for stealthy movement.
 

Allyra

Allyra stops for a moment, as she recalls what she knows about this creature. Then she slowly and quite silently moves on.


OOC: Move Silently... right... one of my specialties! :)
 

A band of drunk dwarves are doing less noise then the armored gnome who rattles and shakes as he navigate through fungi, kitten sized insects and rocks. All Allyra can do is call “A Dracolisk” in awe when the creature opens his eyes and stand on all six legs.

[sblock=Allyra]
A creature of legend, it is a cross breed of a black dragon and a basilisk. Having both the abilities of a dragon to fly and spit acid and the abilities of a basilisk to petrify with its gaze.
[/sblock]

OOC: Roll inits and state your actions.
 



Turo steps back away from the creature, and begins casting a spell.


5' step to L64, cast Monster Summoning III

[sblock=Spell Information]
Domains
Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level

Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Spells Readied
Current Spells
Orisons (DC 14): Create Water, Detect Magic x2, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + Aid
3rd (DC 17): Stone Shape, Dispel Magic, Summon Monster III, Searing Light + Magic Circle vrs Evil
4th (DC18): Divine Power, Summon Monster IV, Dismissal + Holy Smite[/sblock]
 

Toman heeds the wizards advice and doesn't look directly at it, but he realizes that will make any effort to attack it more difficult.

"Thanks for the tip," he says,"I'm getting tired of things trying to kill me with a look...."

He remembers back to that thing near the trogs that had tried to look him to death...

"Once more into the fray...." he says as he begins to charge the beast.

OOC: forgot to add his +1 mod to the init roll. Is Toman still enlarged? also, the squares on the map are 10', correct? If so, then he'll move 20' closer to the beast this round, as he can't make it there with a charge yet. Ready action - attack if it comes within range.
 
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Round 1

OOC: To fasten the combat I'm writing the battle in a new form.


Inits:Allyra, Turo, Toman, Dracolisk.

Allyra cast Haste
Turo begin to cast summon monster.
Toman comes closer
Dracolisk attack Toman for AC:19.

OOC: A rule from the original AD&D adventure states:
1) Characters meleeing him while trying to avoid its gaze suffer -4 to attack.
2) The chnaces of meeting the dracolisk gaze are:
3 in 10 Character attacking normally.
1 in 10 Character avoiding gaze.
So, in addition to your combat rules, roll 1d10 die to avoid by mistake from catching a glimpse of the Dracolisk, even for closed eyes. Dracolisk gaze penetrates eyelids, astral and ethereal planes for those who wish to escape
 

Into the Woods

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