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Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!

Keeping his nerves Turo recalls the follwoing:
A stone golem is immune to any spell or spell-like ability that allows spell resistance and a transmute rock to mud spell slows a stone golem.

OOC: Post first round actions
I hope S@S will come back soon, he vanished from the boards.


Inits:
Turo
Allyra
Toman
Stone idol
 

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Toman snaps out of his malaise, where he was pondering why Drengar had to leave him so strangely, and notices he is in a room, with the other 2 remaining, not suicidal folks, and a large hunk of rock.

"So, we smash it then? Right. Sounds good."

He intones a few, well used arcane syllables and hopes that he grows.

"Sonovabitch," says the warrior as he stays the same size.

ooc: cast Enlarge Person on self, ASF 35%
 
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You stand before the stone idol, a fearsome opponent, while the escape route lies beyond him.

OOC: *Rhun, Thanee - post your 1st round actions please based on the knowledge Rhun will let Turo call out to you.
 

Attachments

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Allyra

“How fortunate,” Allyra says, when Turo explains the kind of immunity to magic the golem has to her.

“The magic I specialize in circumvents that kind of protection just fine.”

The wizardess then waves a complex pattern of arcane gestures accompanied by words of power. A large orb of pure, magical force forms in front of her and is promptly hurled towards the massive creature.

Afterwards, Allyra considers it best to not stay too close to the creature, and thus moves away from it.


OOC: Sudden Maximized Orb of Force for 54 Damage (if the Touch Attack hits).
Then, move 30 ft. to the south.
 

Oooh, Critical!

OOC: Okay, this one is going to hurt, BIG TIME! That's 108 damage right there (no SR, thus no Magic Immunity).
 


Turo begins to chant a prayer to his god, but pauses as he sees the damage done by Allyra's orb of force...


OOC: Delay action.


[sblock=Current Spells]
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + (D) Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + (D) CUre Moderate Wounds
3rd (DC 17): Prayer, Magic Vestment, Dispel Magic, Summon Monster III + (D) Magic Circle vrs Evil
4th (DC18): Divine Power, Summon Monster IV + (D) Holy Smite
5th (DC19): Summon Monster V, Flame Strike, + (D) Dispel Evil[/sblock]
 


Into the Woods

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