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Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!


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Allyra

After the sparkling incident, Allyra awakes refreshed and calm.

“Well, whatever that was, it sure was refreshing. I could spend the time figuring out a few new spells as well. Hopefully, they will prove useful on our further journey! At the very least, resting might be a bit more comfortable now.”

As the hours of restful calm have depleted her magical protections, Allyra casts a number of spells after browsing her spellbook for a while.
 
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The room beyond the door is brightly lit. You step through the
door onto a ledge of green serpentine. A decorative openwork
screen stands at the end of the ledge. You see that other doors
open onto ledges like the one on which you stand, each with its
own screen. The chamber is spherical, and the doors and ledges
are symmetrically arranged along the equator of the sphere. The
upper hemisphere forms a dome of lapis lazuli, as dark as the
night sky at the top, as pale as a twilight horizon at the equator.
The lower hemisphere is of serpentine, pale green at the equator,
deep green at the bottom of the bowl. The sides of the sphere are
perfectly smooth, and look as if they cannot be climbed or walked
on.

Your screen is carved from rare wood and inlaid with ivory and
mother-of-pearl. Through the openings in its intricate carvings you
see a jeweled lanthorn on a golden chain, hanging from the
center of the dome. Within the lanthorn a steady amber flame
burns. Its light is magnified by crystal lenses set in the framework
of the lanthorn. The warm and comforting light from this lanthorn
makes the very air seem to dance with motes of sunlight and
moonlight combined.

The lanthorn hangs above a broad stone dais. Atop the dais is a
block of rose-colored marble, 6' long, 3' wide; and 3' high. On the
dais surrounding the marble block are small carpets and a pair of
beautifully fashioned stands upon which rest rare porcelain
vessels. At the foot of the marble block is a low table with a
crystal bowl filled with a rainbow of gems. At the head of the block
is a silver tripod with a small brazier which emits a tiny plume of
sweet-smelling smoke. -- Atop the marble block is a slab of white
alabaster, inlaid with gold sigils-moons, stars, and strange
symbols. A woman sleeps on the alabaster slab.

The sleeping maiden is armored from toe to neck in gold chased
plate mail. A long bastard sword is atop her body, its quillons
below her breasts, its point near her feet. The woman's
gauntleted hands are crossed over the sword's pommel. Her pale
face seems composed. Her lips are bright red and her raven-hued
tresses are lustrous. A helmet with plumes as black as the maid's
hair rests on the slab just above her head.
If you wish to investigate further, you must either slide down the
smooth sides of the sphere or use some form of magic to move
through the air to where the warrior-maid lies.
 

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Allyra

“What was the inscription again... Iggwilv's treasure? She who is prisoned here? Looks like we are getting closer...” Allyra says.

Thanks to her newly learned magic, the wizardess simply wills herself upward and flies about a foot above the ground now.

She then casts another spell, which allows her to see magical auras and discern their meaning. Aftwards, she concentrates and her eyes wander over every detail in the room.


OOC: Allyra has Overland Flight active. Casting Detect Magic now, looking for any magical auras. See Invisible is also active, BTW. :)
 


"What does your magical vision show you, Allya," says Turo. As he waits, he casts his own spell to allow him to tread upon on the air, and begins to follow Allyra.



OOC: Turo is leveled up now. Sorry for the delays.

Extended Magic Circle vrs. Evil in effect, duration < 180 minutes
Magic Weapon in effect, duration < 10 minutes
Air Walk in effect, duration < 100 minutes


[sblock=Current Spells]
Orisons (DC 14): (6) Create Water, Detect Magic, Detect Poison, Light, Purify Food and Water
1st (DC 15): (5+1) Magic Weapon, Summon Monster I, Obscuring Mist, Command, Divine Favor + (D) Bless
2nd (DC 16): (5+1) Summon Monster II, Hold Person, Spiritual Weapon, Silence, Resist Energy + (D) Cure Moderate Wounds
3rd (DC 17): (4+1) Prayer, Dispel Magic, Summon Monster III x2 + (D) Magic Circle vrs Evil
4th (DC18): (4+1) Divine Power, Summon Monster IV, Air Walk + (D) Holy Smite
5th (DC19): (2+1) Summon Monster V, Flame Strike + (D) Dispel Evil[/sblock]
 



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