Ranes
Adventurer
I can't help thinking Eberron is the best setting WotC could have chosen for D&D Online (I'm sure it was WotC's decision but, of course, that's just a hunch). The reasons why I think it's suitable and will work are these:KenM said:Whatever software company is doing the DnD online game is taking a huge gamble with it. It will be set in Eberron. I don't know if thisa is WOTC's wishes or the software devlopers. But if people don't like the setting, the game will bomb. WOTC is promoting it to death.
No-one knows the setting that well. That means fewer preconceptions to overcome. It also means fewer random encounters with, "It's not supposed to be like this," bores.
In a massively muli-player zzzzz, the faster players can travel from one place to another, the happier they tend to be. Eberron seems to have mass transportation covered.
Product synergy: coo! Well, take EQ players, please. EQ Atlas and similar sites were always tremendously popular with players. When a hardcopy EQ Atlas was published, it sold in serious numbers. D&D Online players will be pushed towards the WotC books and WotC book buyers will be pushed towards the online game. It can't hurt the marketing and sales of either product.
Of course, none of those reasons guarantee success for either product and there will be stiff competition from other online games but I wish Eberron and D&D Online well, because their success will be good for, er, us. Huzzah, etc.
Naturally, I'm reserving judgment on whether or not Eberron and D&D Online are Good Things until they're released.
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