Originally posted by Hellcow:
I did want to address this point though. The issue is that all of those powerful intelligent species are *supposed* to compete on the same world. What we have tried to do is create a world in which there is some logic to that.
Hey-ho Keith!
Well I am curious to see how you've taken the D&D conventions to arrive at your setting. It'll be interesting to see what "glue" (for lack of a better word) you've used to keep all these... volitile... elements together.
"It's an attempt to look at what is out there - psionics, magic, monsters - and create a world where it all makes sense."
- I couldn't help a nostalgic smile at this, I feel I should thank you for that. These are almost the
exact same words I used maybe... four years ago when I was designing my old
Namea campaign. The results, however, were a just a
little different.
Let's just say, short of divine aid, I saw little chance of the PC races achieving dominance in a world that evolved alongside every MM race. I could go on about the effects of D&D-based advancement and it's impact on society. Especially when you have completely self-sufficient high level characters who hold all the cards - near god-like power, the ability to improve every facet of their being, immense wealth and where death is but a temporary inconvenience. There are a lot of elements in core D&D that, very arguably, lend themselves to self-destructive societies or of the dominance of dozens of more "worthy" races.
Arguably, I probably look
too closely at things like this. Over the years things I've certainly taken a more keen interest in campaign ecology, societies, evolution, potentially "setting-busting" magic and so on.
Your setting obviously resonates in a positive way for
a lot of people here and again, even if it's not my cup of tea, I wish you all the best of luck with it!
Cheers!
A'koss.