Tonguez
A suffusion of yellow
(Psi)SeveredHead said:I second the WOOT!
Third "kill-all-subraces" Woot
(Psi)SeveredHead said:I second the WOOT!
No trouble. I certainly understand people's concerns, and again, whatever happens it won't be for everyone. Working only on the information that's been released, I have no idea what sort of a picture I'd have of the setting at this point. All I can say is that a lot of thought has gone into it, and hopefully it will exceed people's expectations.romp said:Thanks for clearing up that misconception about the orcs as Nazis.
romp said:I also think that I see now how Eberron's tone will be adaptable to any style of play. Dungeon Diving will be in there. While GMs who do groups running around cities (like myself) interacting with the citizenry will find plenty to like in Eberron.
Hmmm. Well, since we don't know many details... I'll just go with the Pulp idea and toss out some.Quasqueton said:This just doesn't sound like a Dungeons & Dragons game to me. Probably could make excellent books and movies, but just not a D&D *game*. ... I just don't see how the standard D&D-type adventurers could go on D&D-style adventures. This is being billed sort of as the ultimate D&D world, by incorporating everything in the D&D books, but the flavor is coming out anti-D&D.
Yeah the Yellow Jungle in Termana has swarms of them. I like Assathi better of course.Psion said:It seems to me a lot of d20 settings are using Yuan Ti. I don't think it's exactly under-used. It is a hidden treasure that has been discovered.
An astute post indeed, cunningly duplicated in its entirety.rounser said:It's a progressive idea, and one that I think Monte Cook attempted with Ptolus, whereby he was creating a world where D&D's D&Disms were put into the spotlight and their implications explored.
The irony is that what D&D is designed to simulate (classic pulp swords & sorcery fantasy settings) has now come full circle, and now the simulation (D&D) is defining the setting! It is an approach which rapidly departs from the internal illogic of Middle Earth, Hyboria and Nehwon, which is ironic, because it is places like this that spawned the D&D cliches that are sculpting the Eberrons and Ptoluses.
These observations are largely academic, for there is no reason why Eberron shouldn't work on different levels to the classic settings, if not better than them. It does make me wonder if exploring D&D's implications is a common interest at WotC, given that they chose this setting and that Monte Cook (ex-WotC) runs a setting with similar themes.
I think I'm more interested in revelling in D&D cliche than exploring it's implications, so will probably get the Wilderlands instead (if anything...Necromancer seems to put the D&D back into D&D with products like that and the Tome of Horrors whilst WotC is busy abstracting from it nowadays). Still, I'll watch with interest how this turns out...
WayneLigon said:She walked in and I had to stare; it wasn't often that dark elf dames like this came all the way down to the docks...I put my athame back in the drawer; I wouldn't be needing to put in holes in Miss Hundred Royals. At least not right away. "Talk," I said.
Yeah the Yellow Jungle in Termana has swarms of them.