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Strange stars: short one-shot, level 14 [dead]

BTW, is there an elven nation that is friendly with this place?

(I'd think elves would get along great with a place called Al Gore...both tree-huggers n stuff ;) )
 

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DM_Matt said:
BTW, is there an elven nation that is friendly with this place?

Things are supposed to work this way:

There´s a lot of islands, ranging from just a stone that surfaces over the waves 6 hours a day to small continents. Each one is separated by the Infinite Sea, a bottomless ocean where charts and compasses don´t quite work, and sailing is more an art than a science. Mechanically they are treated like demiplanes, and the sea like a transitive plane (you have to use Plane Shift to reach another island)

That means that if you sail enough and survive the sea monsters, you are likely to arrive to a land where no man has been before. More often that not, those lands are filled with gold and proportionately dangerous creatures, or civilizations never heard of where the strangest creatures -like elves or dwarves- live. Or legendary places like the island of golden statues, the clockwork island, the Roc´s nest, or the pits of Hell. However, arriving twice to the same land is difficult. However, each time a ship finds his way from a place to another, the easier it becomes to repeat the travel, creating a safe route.

That means, coming back to the question, that yes, there are elven nations, and probably it´s needed a long an dangerous travel to reach it.

[That raises the question of how is that everyone speaks common. Thousands of years ago, Angels descended, carrying a holy book that spoke about the One God, each wrote in the same language. Almost every civilized land follows that religion, a monotheism without clerics. Of course, there are clergy, but they are not granted any special power; apart from the presence of the books, existence of angels, etc, there´s no other hard evidence of God´s existence. Theologians mumble something about free will when they are asked for that.]

Its not like I'm trying to supermax my skill points, its that without R1 I will be a L14 char with 34 skill points, and thus wont be able to spend any on things that help add flavor (social skills, perform) after I finish with the obligatory concentration and tumble.

As I said previously, go ahead then.
 

Someone said:
That raises the question of how is that everyone speaks common. Thousands of years ago, Angels descended, carrying a holy book that spoke about the One God, each wrote in the same language. Almost every civilized land follows that religion, a monotheism without clerics. Of course, there are clergy, but they are not granted any special power; apart from the presence of the books, existence of angels, etc, there´s no other hard evidence of God´s existence. Theologians mumble something about free will when they are asked for that.

Hmmm..so there are not differnet factions with different ideas about said text, or even differnt versions or additions?

I understand the rationale. After all, this is what Muslims believe about the Koran and the language of Arabic. They in turn believe that the Bible is from the same source but corrupted over time. Thus, altouhgh they would be looked down upon by those who practice the main faith, that worldview is indeed compatible with the existance of toher similar faiths.

What I am trying to create is a character that is something of an outsider in this place. If it doesn;t work with your concept, thats fine, I'll change it. But what I am trying to do is have a character sent by another land to aid the Caliph, while the same time being somewhat different, and rejecting some of the major religious concepts, particularly the caliph's divinity, are pretty important to that goal.
 

DM_Matt said:


Hmmm..so there are not differnet factions with different ideas about said text, or even differnt versions or additions?

The Books are all exact copies. Interpretations may vary; slightly for the uneducated, but...

Fanatism, however it´s not a problem. Fanatics usually follow dark cults to evil genies [fiends] that can offer them power while they are still on earth.

What I am trying to create is a character that is something of an outsider in this place. If it doesn;t work with your concept, thats fine, I'll change it. But what I am trying to do is have a character sent by another land to aid the Caliph, while the same time being somewhat different, and rejecting some of the major religious concepts, particularly the caliph's divinity, are pretty important to that goal.

That works pretty well. The caliph is not divine, not more the holiness he can muster for having one of the original copies of the Book. Al´Gera is full of outsiders and foreigners, so it´s not a problem at all and fits very well.
 

room for 1 more ?

as i am new to the boards but not to d&d and very interested in a high-level adventure as i am currently running a high level 3.0 game and would like to see the differences...

i would be interested in playing a human or half-elf fighter or paladin as their are already quite a few spellcasters...

thanks
jade
 

Re: room for 1 more ?

Jade Solstar said:
as i am new to the boards but not to d&d and very interested in a high-level adventure as i am currently running a high level 3.0 game and would like to see the differences...

Yes, there´s room for one more, the last. I´ll edit the thread title to reflect it.

The sooner I have your characters, the better. It can happen the I could need them in a couple of days.
 


My character Rashid Swiftstrike

Character Name: Rashid Swiftstrike
------------------------------------------------------------------------------------------------
Player Name: Jade Solstar
Email: toobeme@hotmail.com

-------------------------------------------------------------------------------------------------
Race: Half-Elf
Class: Sorceror 1/Fighter 6/Arcane Archer 7
Level: 14
XP: 96,000
Alignment: Nuetral Good
Age: 59
Gender: Male
Description: 6' 105 lbs Dirty Blonde Hair Violet Eyes
-------------------------------------------------------------------------------------------------
Strength: 14 (+2)
Dexterity: 24 (+7) Base 15 +3 Level Gloves of Dexterity +6
Constitution: 16 (+3) Base 12 Amulet of Health +4
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: 12 (+1)
---------------------------------COMBAT-----------------------------------------------------
Hit Points: 117 (75 + 42 Con.)
Armor Class: 25 = 10 +7(Dex.) +8(Armor)

Iniative: +11 (+7 Dex. & +4 Improved Iniative)
Base Melee: +15/+10/+5
Base Ranged: +20/+15/+10
Speed: 30 feet

SAVING THROWS
Fortitude: +13
Reflex: +14
Will: +6


Oathbow +2 composite longbow "Quick Death"
Ranged: +29/+24/+19
Damage: 1d8+9
Critical: 19-20/x3
Range: 110 feet
Type: Piercing
Special: Oath Strike Ability / +2 magic bow

Luck Blade +2 shortsword "Lucky Strike" ( has 0 wishes)
Melee: +18/+13/+8
Damage: 1d6+4
Critical: 19-20/x2
Range: 0 feet
Type: Piercing
Special: Reroll 1/day

Celestial Armor
Chainmail +3
Fly 1/day upon command
-------------------------------------FEATS & SPECIAL ABILITIES----------------
Precise Shot
Point Blank Shot
Rapid Shot
Many Shot
Improved Iniative
Weapon Focus(shortsword)
Weapon Focus(longbow)
Weapon Specialization(longbow)
Improved Critical(longbow)

Imbue Arrow
Seeker Arrow 1/day
Phase Arrow 1/day
Enchant Arrow +4 (when an arrow is fired/strung)

Summon Familiar - No Familiar
-------------------------------------------------LANGUAGES-----------------------------
Common
Elven
Draconic
----------------------------------------------------SKILLS-----------------------------------
Climb 5 (3 ranks +2)
Craft(bowmaking) 5 ( 4 ranks +1)
Hide 17 (10 ranks +7)
Intimidate 10 (9 ranks +1)
Knowledge(arcana) 3 (2 ranks +1)
Listen 5 (5 ranks +0)
Move Silently 17 (10 ranks +7)
Spellcraft 3 (2 ranks +1)
Spot 5 (5 ranks +0)
Survival 9 (9 ranks +0)
Swim 5 (3 ranks +2)

------------------------------------------ITEMS----------------------------------------------------
Bracers of Archery, Greater
Oathbow (+2 composite longbow)
Luck Blade (+2 shortsword / 0 wishes)
Celestial Armor (+3 chainmail)
Gloves of Dexterity +6
Amulet of Health
Efficient Quiver
5 Sleep Arrows
40 Adamatite Arrows
40 Cold Iron Arrows
40 Silvered Arrows
40 Arrows
3 potions of cure light wounds

44 gold coins

-----------------------------------------SORCEROR SPELL INFORMATION---------------
Spells Known
0- light / mage hand / message / prestidigitation
1st- expeditous retreat / shield

Spells Per Day Save DC
0- 5 11
1st- 4 12

------------------------------------------BACKGROUND-----------------------------------------
Rashid was abandoned at the door of a human bowmaker who had long since retired when he was but a baby...as the years passed he quickly picked up the art of making bows but as he showed greater aptitude with the use of the bows his father trained him in the secret arts of trick shots and before long the old man passed away though venerable in years. On his death bed he gave Rashid a ring that was left with him as a babe to help hi learn about his past. Through his many years of adventuring he has yet to learn any more of his past but he has made a good friend in Alik al-Rasnid and has at last found a place for himself...but he ponders if his destiny is truely fulfilled...


EDIT: (oopps...lol i forgot to add in the bonuses from my bracers of archery) :rolleyes:
 
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From the IC post...

while Wahid tries to find someone to guide the golem monstrosities.

I'm not sure what this means... I intended to bring my golems. I just wanted some kid to housesit while I was away, and to get that book I was reading stuck back on a shelf.

Also, should we respond to the Caliph, or wait for Jade?
 

Jade, I´ll revise your character soon.

nameless said:
From the IC post...

I'm not sure what this means... I intended to bring my golems. I just wanted some kid to housesit while I was away, and to get that book I was reading stuck back on a shelf.

You can be sure that the golems won´t be allowed in palace, and barely in the city.


Also, should we respond to the Caliph, or wait for Jade?

You can comment or do things in character, but the post wasn´t actually complete; simply, it´s likely that I´ll need your characters when the Caliph speaks.

Stay tuned! tomorrow more.
 
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