DM_Matt said:BTW, is there an elven nation that is friendly with this place?
Its not like I'm trying to supermax my skill points, its that without R1 I will be a L14 char with 34 skill points, and thus wont be able to spend any on things that help add flavor (social skills, perform) after I finish with the obligatory concentration and tumble.
Someone said:That raises the question of how is that everyone speaks common. Thousands of years ago, Angels descended, carrying a holy book that spoke about the One God, each wrote in the same language. Almost every civilized land follows that religion, a monotheism without clerics. Of course, there are clergy, but they are not granted any special power; apart from the presence of the books, existence of angels, etc, there´s no other hard evidence of God´s existence. Theologians mumble something about free will when they are asked for that.
DM_Matt said:
Hmmm..so there are not differnet factions with different ideas about said text, or even differnt versions or additions?
What I am trying to create is a character that is something of an outsider in this place. If it doesn;t work with your concept, thats fine, I'll change it. But what I am trying to do is have a character sent by another land to aid the Caliph, while the same time being somewhat different, and rejecting some of the major religious concepts, particularly the caliph's divinity, are pretty important to that goal.
Jade Solstar said:as i am new to the boards but not to d&d and very interested in a high-level adventure as i am currently running a high level 3.0 game and would like to see the differences...
while Wahid tries to find someone to guide the golem monstrosities.
nameless said:From the IC post...
I'm not sure what this means... I intended to bring my golems. I just wanted some kid to housesit while I was away, and to get that book I was reading stuck back on a shelf.
Also, should we respond to the Caliph, or wait for Jade?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.