DM_Matt
First Post
Someone said:Redstar: You can change your spells as much as you want until we start -eh, seems you already did. If I´m not wrong, your stats have a cost of 29 points, not 28 (though you can reduce your Dex 1 point to 12 without problem) Also note that you won´t benefit from the buckler the same round you attack with the (left, I suppose) claw
DM-Matt: Reflex save add to +8, not +10.
Rana should have 8 feats: 1 first level, 1 human, 1 fighter bonus feat, 1 Eldritch Knight bonus feat, and levels 3,6,9 and 12 regular feats. That makes 8, and you have 9. I assume you´ll drop Expert Tactician, since it´s not core.
No problem with the chain shirt or scabbard. If you used wands or scrolls to make items you have to pay the charges; Belt of Strenght and cloak od Charisma 3240 gp each one, Gloves of Dex and Amulet of Con 1440 gp each one, Hat of disguise 15 gp (we can left this one out) Necklace of adaptation 810 gp. The body slot the Anklet uses is not appropiate for an effect like the counterspelling, and it needs imbue with spell ability anyway, so better rework it.
And you forgot that Stonesking (still) has a costly component.
Other than that, your characters are done. There´s only one thing to do; after all your adventures, you all have ended working for Alik Al-Rashnid, the ruler of a prosperous land named Al´Gera. You can choose what type of job: wizard court, troubleshooter, spy, captain of the guard, whatever.
Okey, I'll work on changing that stuff. Sorry about expert tactician, I take it reflexively when I have combat reflexes, high dex, and improved init, forgetting that it wasn't allowed in this game.