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Strange stars: short one-shot, level 14 [dead]

Someone said:
Redstar: You can change your spells as much as you want until we start -eh, seems you already did. If I´m not wrong, your stats have a cost of 29 points, not 28 (though you can reduce your Dex 1 point to 12 without problem) Also note that you won´t benefit from the buckler the same round you attack with the (left, I suppose) claw

DM-Matt: Reflex save add to +8, not +10.
Rana should have 8 feats: 1 first level, 1 human, 1 fighter bonus feat, 1 Eldritch Knight bonus feat, and levels 3,6,9 and 12 regular feats. That makes 8, and you have 9. I assume you´ll drop Expert Tactician, since it´s not core.
No problem with the chain shirt or scabbard. If you used wands or scrolls to make items you have to pay the charges; Belt of Strenght and cloak od Charisma 3240 gp each one, Gloves of Dex and Amulet of Con 1440 gp each one, Hat of disguise 15 gp (we can left this one out) Necklace of adaptation 810 gp. The body slot the Anklet uses is not appropiate for an effect like the counterspelling, and it needs imbue with spell ability anyway, so better rework it.
And you forgot that Stonesking (still) has a costly component.


Other than that, your characters are done. There´s only one thing to do; after all your adventures, you all have ended working for Alik Al-Rashnid, the ruler of a prosperous land named Al´Gera. You can choose what type of job: wizard court, troubleshooter, spy, captain of the guard, whatever.

Okey, I'll work on changing that stuff. Sorry about expert tactician, I take it reflexively when I have combat reflexes, high dex, and improved init, forgetting that it wasn't allowed in this game.
 

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I've never played at such a high level either, so I'm not really sure what to expect. Should be fun finding out :)

Some quick bits of background on why he's in Al´Gera.

Following the destruction of his clan at the hands of a red dragon Torvak had no desire to stay in the lands of his birth. The sight of his ruined home filled him with shame for he should have beaten back the dragon, but his strength had failed him. Swearing one day to return and bring vengeance upon the beast, he left to travel the world and hone his powers. His travels brought him into the service of Alik Al-Rashnid whom he now serves as bodyguard and champion. Torvak has no great love for the man, but he owes Al-Rashid his life after he was pardoned by him for the slaying of a wealthy merchant who was plotting mischief against the state. Torvak itches to leave Al´Gera, but he has sworn to serve Al-Rashnid until the debt has been paid off.
 

Fanog said:

(Full background to come, I hope that Al’Gera is a sea-faring nation. ;))

Indeed it is. It´s late here; I´ll revise your character tomorrow.
Backgrounds are really nice, but I don´t expect more than a few sentences, so don´t feel obligued. What is needed is an ethos for your character, the code of conduct or philosophy that your cleric must follow -again, two or three lines are more than enough-

Now that we have four characters, we can start. The first post will be tomorrow.
 

Other than that, your characters are done. There´s only one thing to do; after all your adventures, you all have ended working for Alik Al-Rashnid, the ruler of a prosperous land named Al´Gera. You can choose what type of job: wizard court, troubleshooter, spy, captain of the guard, whatever.

Alik al-Rasnid is no fool. Hearing that a wizard of renown, but also of questionable integrity, had come to his nation, He dispatched messengers to bring Qalare to his palace for an audience. Speaking with Qalare, the two men determined that they could benefit from each other.

Many times previously, Qalare had grown world-weary. He had no home and none to look forward to. Whenever he tried to settle down, even for a little while, he managed to cause some disturbance which caused the local rulers (or even the local populace) to demand he leave. Luckily for him, al-Rashnid was perceptive in his own right.

al-Rashnid allows Qalare to make his home in al'Gera. Knowing that Qalare tends to be unpopular, he has even found a niche to satisfy all at once. Qalare's home is a fine one in al'Gera's capital. But Qalare is employed as what can best be described as a rabble-rouser. He tours the land of al'Gera, and with al-Rashnid's blessing, brings some excitement to the monotonous lives of the peasants, while also doing minor police work. (Usually nothing extremely dangerous. Qalare takes big threats seriously.)

Whether there is a raiding Ogre tribe, a Medusa luring young men to their dooms, or simply a flight of Arrowhawks stranded in the cliffs near a village, Qalare ensures that small town life can be unpredictable. This isn't to say Qalare is a hero of the people. Quite the opposite, he is infamous for being a loudmouth disturber of the peace, and most villages are as happy to see him go as they are to see the monsters he disposes of, though they wish no ill-will upon the wizard.

Many would think al-Rashnid was crazy to encourage such behavior, but he sees a twofold advantage to it. One, there are many minor problems that arise which small towns require intervention to overcome. A powerful wizard like Qalare could easily take care of more difficult troubles, and do it far more covertly than he does. Idle hands are the devil's playground, and al-Rashnid believes that idle minds can be even more dangerous. By causing a little bit of panic, a few rumors and gossip, and adding a little bit of stress and excitement to the lives of al'Gera's peasants, Qalare ensures that they don't have idle time to become dissatisfied with petty issues. This is al-Rashnid's true purpose in keeping Qalare around. As a distraction, but also as an anti-hero. The peasants don't love Qalare when he saves them, they love their ruler for making him leave afterwards.
 

Where are you getting those numbers for the spell costs? Scrolls cost 25xcaster levelxspell level, so there second-level spells for the ability items only cost 2x3x25=150gp each.
 

DM_Matt said:
Where are you getting those numbers for the spell costs? Scrolls cost 25xcaster levelxspell level, so there second-level spells for the ability items only cost 2x3x25=150gp each.

"For each day that passes in the creation proccess, the creator must spend one spell completion item or charge"

Assuming you use charges from a wand (the chapest method), the cost for a single charge is 750/50=15 gp x spell level x caster level; mutiplying it by creation time (item cost/1000, rounding up) to find the total cost.
 
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grumble, grumble, sorcs suck but I want flexability, grumble, grumble.

I have a final on thursday, so I don't have too much time at the moment, but then I will have no school for 7 weeks. I might not be able to finalize the charater till late night on thurs. I still need to do the skills, make her fighting class level ranger instead of fighter (Human favored enemy is ok, right? Is there anytihng else that would make a lot of sense in this world?), and maybe, just maybe, make her a wiz while I'm at it.
 

I just added the spells in my post, higher up in the thread. Also swapped some items. Just as a check in advance: If I have water breathing active, could I cast a Stilled spell under water?

Also, I still need a feat and a language. The language is rather campaign-specific; any good ideas? As for the feat, I'm quite stumped. I wanted a non-combat feat (enough of those, methinks), but neither item creation nor Metamagic really seemed appropriate.
Skill Focus (Sailor), perhaps? :confused:

Fanog
 

Well give DM-Matt time to finish his character; in the meantime, I´m starting the In Character thread. Exact details are unimportant for the moment. Edit: You´ll find the IC thread here: http://enworld.cyberstreet.com/showthread.php?s=&threadid=58793

I just added the spells in my post, higher up in the thread. Also swapped some items. Just as a check in advance: If I have water breathing active, could I cast a Stilled spell under water?

I´d rule both yes, and Still Spell is not neccesary to cast spells underwater.

Also, I still need a feat and a language. The language is rather campaign-specific; any good ideas? As for the feat, I'm quite stumped. I wanted a non-combat feat (enough of those, methinks), but neither item creation nor Metamagic really seemed appropriate.
Skill Focus (Sailor), perhaps?

You can safely assume that the setting follows D&D conventions closely, so choose your language accordingly. About the feat, it´s up to you! Choose one that makes you like your character more.

I still need to do the skills, make her fighting class level ranger instead of fighter (Human favored enemy is ok, right? Is there anytihng else that would make a lot of sense in this world?), and maybe, just maybe, make her a wiz while I'm at it.

About the favored enemy, I tell you the same: regarding rules, it´s a normal D&D game. I think the fighter/sorcerer is ok, can perfectly pull his own weight in the group and has a lot of flavor; but it you think that you like a ranger/wizard better, more power to you. Only that, most likely, you´ll find a minimal in game advantage in all that tweaking.

Ahem. What I´m trying to say is: Powergaming is not bad, but please don´t play only to powergame.
 
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Originally posted by Someone Ahem. What I´m trying to say is: Powergaming is not bad, but please don´t play only to powergame.

Its not like I'm trying to supermax my skill points, its that without R1 I will be a L14 char with 34 skill points, and thus wont be able to spend any on things that help add flavor (social skills, perform) after I finish with the obligatory concentration and tumble.
 

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