Storm Raven
First Post
The Shaman said:Voadam is right, Storm Raven - there is a difference.
Another "just because" answer. Give a rationale for the difference. We've seen several attempts, but all of them blow away in a puff of smoke when subjected to any kind of scrutiny. Now you are just down to "just because".
As the GM, I can't tell you specifically how to parry a sword blow with a shield, or how to estimate the value of a ruby, or how to recognize the somatic gesture of a web spell. What I can do, however, is know what an NPC is thinking and feeling, the same way that an adventurer's player does. The NPCs are "my characters" in the game - I know their motivations, their morals, their ethics, their feelings, and I can guide their social actions and reactions accordingly without recourse to dice, in ways that I can't with combat or other skills.
I'm not a skilled swordsman, but I know if the guard at the gate is willing to accept a bribe or not. I'm not able to cast a spell, but I know if the wizard is willing to listen to an entreaty from the adventurers to enchant a staff on their behalf, and under what circumstances. I need the dice to resolve the sword blow and the save to avoid the spell - I don't to tell me how the characters are likely to react to what the players' characters propose. The only time I've ever used things like random reaction tables and charisma checks was when I wanted to be surprised myself by the NPC's reaction, to challenge my own ability to think on my feet in deciding how to interpret the rolls to the circumstances.
So, your answer boils down to "I am good at social interaction and bad at physical stuff, so we'll do what I'm good at". That's not a rationale for the distinction. That's a "just because" answer, with no substance. As has been said in this thread already, your attitude has no actual substantive basis, it is merely an artifact of the "Golden Age of Gaming" in which there were no social mechanics, and the game rules themselves amounted to little more than a tactical skirmish game.
I also note that most of these types of responses reveal to me that the proponents of "role-play it out" are not actually interested in playing a character with different personal and social skills than their own. They just want to play a wish fulfillment fantasy in which their personality is transposed into a buff fighter, a sneaky ninja, or a mysterious wizard. That's not role-playing, that's merely wish-fulfillment. For all of their talk about how they emphasize "role-playing" in their campaigns, the actual system they use reveals their "role-playing" to be little more than "myself, in a different skin".