LostSoul
Adventurer
There's as much role-play in D&D as you/your group wants.
If you want to really push role-playing, you might want to try out a game that rewards players for role-playing. With D&D, you can still give out XP or loot for players who get into their roles, but that just makes them better at killing things and taking their stuff, not at role-playing.
And that's why D&D gets called a videogame. It's designed around the "orc and pie" scenario. But you can put as much role-play into that scene as you want, so I don't think that the videogame criticism holds.
I guess I'm saying that 1) D&D isn't designed to make role-playing its primary focus, but 2) there's nothing in D&D that conflicts with role-playing.
Well, if you didn't tell your players that you'd be house-ruling Diplomacy (or Bluff/Sense Motive), that's not a good thing.
If you want to really push role-playing, you might want to try out a game that rewards players for role-playing. With D&D, you can still give out XP or loot for players who get into their roles, but that just makes them better at killing things and taking their stuff, not at role-playing.
And that's why D&D gets called a videogame. It's designed around the "orc and pie" scenario. But you can put as much role-play into that scene as you want, so I don't think that the videogame criticism holds.
I guess I'm saying that 1) D&D isn't designed to make role-playing its primary focus, but 2) there's nothing in D&D that conflicts with role-playing.
IcyCool said:As opposed to now, where you pull out your "Diplomacy sword" and engage in social combat. And if you tell your players that they should roleplay their way through the encounter rather than just rolling, you are apparently a bad DM.
Well, if you didn't tell your players that you'd be house-ruling Diplomacy (or Bluff/Sense Motive), that's not a good thing.