Henry
Autoexreginated
Ganders said:Any programmer...will immediately recognize how 'computerized' it feels.
I've read both the active correspondence with the PCGen developers as well as listened to people like Codemonkey and Chris from Twin Rose, and they've remarked more than once how the many little "special cases" in the d20 rules drive them batty. If you're thinking of it as 'computerized because there are definitely progression formulas for BAB, saves, ability bonuses, etc. Then I have to differ, because not only have consistent formulae been around since AD&D 1st edition, but it was easier to integrate them into a computer game, too - compare the rules in "Pool of Radiance" with the near-approximation in "Neverwinter Nights" or "Temple of Elemental Evil." They hit it a lot closer back then than now, and that's even WITH half-orcs, rangers, paladins, illusionists, and assassins missing.

v3 and v3.5 expanded options in a way that broke the shared-reality that millions of gamers had of D&D gameworlds. Dwarven wizards, evil rangers, high-level halflings, and monstrous PCs were all explicitly forbidden in earlier versions.
Monstrous PCs were listed as a possibility in Men, Monsters and Magic (though as Diaglo notes, not detailed). Complete book of Humanoids was a 2nd edition title that dug into this in-depth, ten years prior to 3E. Many other violations occurred in the 2E years, including new races, new classes, and even new systems of magic, and all clamored for by fans.
In a summation, my experiences differed. Every group I had was always tinkering with new rules to get the effect that 3E gives us right now.