azmodean
First Post
How do you run areal combat in a resonably quick fashion? I had a game this weekend that included a minor combat between the party and a fighter on a griffon, and it ended up taking over half the game session. (Although I'm kicking myself now, the fighter was trying to seperate the party and didn't even use his longbow to draw the faster individuals out, I'm such a moron.)
In case it matters,
griffon, good manuverability speed 80',
Night Mare good manuverability speed 180' (horseshoes of speed)(correction, 120' he's not gonna be happy when I tell him that
),
Weretiger, good manuverability speed 60' (fly potion, ran out 1/4 of the way through the fight)
Summoned Fiendish giant wasps, good manuverability speed 60' (IIRC)
Flying large astral construct, average manuverability speed 20' (heh, whatever)
cleric, no flight ability
psion, no psps after creating the construct
In case it matters,
griffon, good manuverability speed 80',
Night Mare good manuverability speed 180' (horseshoes of speed)(correction, 120' he's not gonna be happy when I tell him that

Weretiger, good manuverability speed 60' (fly potion, ran out 1/4 of the way through the fight)
Summoned Fiendish giant wasps, good manuverability speed 60' (IIRC)
Flying large astral construct, average manuverability speed 20' (heh, whatever)
cleric, no flight ability
psion, no psps after creating the construct

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