Stronghold for PC's

Seirun

First Post
I want to give PCs some kind fo stronghold they could call home and use it as base. Are there any rules for this? How much should it cost (maintenance, upgrades, repair, wages for guards/servants...)? Does anyone have any experience with this?

Or is it a bad idea altogether?
 

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Or is it a bad idea altogether?

Good idea, though there are no rules published to date.

You can give a stronghold as a quest reward, or some other campaign specific reason. They could capture one?

As for upkeep and servants, just come up with a number and add that much, give or take, to the treasure parcels.




p.s. PC's stronghold would work. Stronghold for PC's is just plain wrong. :p
 

As Mort Q said there are no rules for it, but if you choose to do it I think you should make it self-sustaining. What I mean by that is, you should included some farm land and give them some sort of adviser who takes care of the day to day things like maintenance, upgrades and wages. That way you can use the stronghold for roleplaying without having to get bogged down with real life things like paying bills.
 

Definately, a stronghold makes an excellent base for adventures. Try to avoid all the minitua of running the thing from day to day (chances are it'll bore the players and your attempt to simulate it will actually fail to simulate it anyways) but introduce challenges to its existance that are important to _____-tier characters.

Strongholds in old editions have always tended to be borderlands keeps in wild places. They should be on the edge of adventure, whether that means 'A bulwark against the invading force' or 'near the centers of courtly intrigue' depending on your campaign.


p.s. PC's stronghold would work. Stronghold for PC's is just plain wrong. :p



p.s. it's actually correct to put an apostrophe after abbreviations for the plural, so it can be determined without context he means multiple P.C.'s rather than a single P.C.S.
 




Bob the angry flower isn't talking specifically about abbreviations.

The current 'style guide' is that most proffessional agencies use no apostrophe for abbreviations without periods, apostrophes where abbreviations have periods and where they are otherwise indistinguishable from ordinary words. However, using the apostrophe is not incorrect for abbreviations, the language -is- evolving away from that slowly, however.

30 years ago, saying GIs was as correct as saying 'ur' is today.
 

I'm all about giving them a pre-existing one.

They don't have to worry about building it (the planning) nor coming up with the money (aka you making sure they have a ton of it).

Plus, the adventures come to it (or are in it) - unexplored catacombs, ghosts, etc.
 

I'd imagine the thread a little bit ago about giving the PC's an Inn could be mined for ideas, there were some good ones thrown around.

I'd just try to stay rules light on the thing, have interaction be roleplay, and then suck it dry for quest hooks.

Jay
 

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