Stuff I'd like to write

"Wickett's Thicket of Wicked Widgets: A Gaming Phenomenon Nine Years in the Making."

Wait, wrong board.

Cool, thanks for the thoughts everyone. Since I've already got everything clear in my head for the adventure, I think I'll give that a shot, and maybe try playtesting my other ideas with my own group.

If I do write up a Cavalier (an idea which, honestly, Klaus put in my head), I'd probably put in a section for dealing with dungeons. Hopefully something more substantial than, "If you prefer a serious campaign, try not to use adventures where horses can't go. If you are cool with silliness, then use these simple Pokémount rules...."
I knew that sounded familiar! ;)

I don't know if a Cavalier/Knight/Rider would work as a full-blown class. I think it'd work better as a "multiclass-only" class (akin to the Spellscarred, or the Weapon Mastery feats) to add Controller-ish powers to any martial class. This way you could make Mongol-like archers (Ranger Riders), heavy European brigades (Fighter and Warlord Riders), Arthurian Knights (Paladin Riders) and hit-and-run scout types (Rogue Riders).
 

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I'm going a different way, and say that #4 is something I'd buy - It's just what I was suggesting to another poster in a thread a few days back. Some of the negative feedback to 4E has been the "rigidity" of some of the encounter and daily powers, things you set off in a certain way certain times of day, and it can be grating, I admit (Reading that Illusory treasure spell in Arcane Power tonight comes to mind -- it's some REALLY silly reasoning to go into why a power is pushing and immobilizing people, in my mind). Having something of a framework to say "One of your dailies can do this, this, this or this" is what I'd like to see, boiling down just what kinds of things the dailies of a controller can do versus the dailies of a defender, leader, or striker, for instance.
 



I concur with several posters, #2 and #5 are the most interesting for me, and #1 does sound like a viable Martial Controller, but the challenges of being mounted does cause some problems for the class's useability.
 

I was most interested in the Cavalier, actually.

The 4e dungeons are "opening up" a bit compared to what we're used to. Now, admittedly, the horse is going to be among the goofiest of all possible dungeon mounts, but I think that's a small price to pay if the door is open for wolves, bears, spiders, griffons, etc.

Ooh! And clockwork beasts!

(The least popular choice will always be Giant Slug.)
 

#2 is brilliant.

I greatly enjoyed Birthright, and the idea of such a power source is intriguing, particularly as a limited power source that doesn't have a set of classes. I can imagine paragon paths like the Herald or the Power Behind the Throne. Good stuff.

The rest I'm not so interested in personally, but they're still good ideas.
 

#2 is brilliant.

I greatly enjoyed Birthright, and the idea of such a power source is intriguing, particularly as a limited power source that doesn't have a set of classes. I can imagine paragon paths like the Herald or the Power Behind the Throne. Good stuff.
In one of my games the bard is a daughter of an extremely powerful spice merchant, intimates of the Emperor. Instead of using music to cast spells, her arcane powers are the focus of all her family's importance, focused through the lens of her heritage; her implement is her family's heraldic standard. It's an idea I got from Ari Marmell's Troubadour (Advanced Player's Guide), and one I really like.

I'd love to see Ryan riff off of this concept as a multi-classing mini-class. I'd use such rules extensively.
 


I've been doing some Wikipedia reading, casting a wide net to come up with all sorts of topics I need to research were I to write a book about involving PCs in government, and I stumbled across this unrelated yet awesome picture.

800px-Fire_breathing_2_Luc_Viatour.jpg
 

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