I don't see any huge difference here from 3E, as far as the rules structure goes: a PC at negative hp in 3E has a 10% chance per round, and then per hour, of stabilising.One of my particular strengths as a GM is describing combat in visceral and exciting detail. But 4E completely disrupted my ability to do that because the system doesn't actually tell you what type of wound a person suffered until after they've healed it.
Not to mention, any trained nurse (+5 heal check and a roll of 10+) can stabilise a dying character, who will then recover all his/her hit points in a few days to a week of healing. What sort of injury is near-fatal yet can be so easily treated and recovered from? Not disembowelling, maiming etc. Perhaps some head wounds?
Of course, 3E has a practical difference from 4e - almost every dying PC is going to be treated with magical healing, which means - provided we ignore the phrase "Cure Light Wounds" - one can narrate away to one's heart's content, knowing that divine healing will cover up any gaps between narative and mechanic.
To achieve the same result in 4e, ban warlords, and house rule that a Heal check can't trigger second wind on an unconscious PC.
The only claim I made about pre-4e hit points is that they are "dissociated", because they permit the player to make decisions on the basis of information that the PC does not and cannot possess - namely, that a particular arrow shot cannot be fatal.You want to claim that this is the only way to interpret pre-4E hit points?
I'm actually surprised that such a claim is controversial, given that it is the whole point of hit points to achieve this result. And the point of crit-based games like Runequest and Rolemaster to get rid of this feature of D&D, thereby putting the player in the same epistemic situation as the PC.
I suppose that's one way of reading the phrase "not substantially physical" (as quoted by [MENTION=87792]Neonchameleon[/MENTION]).In point of fact, the 1E DMG is explicit in stating that any attack which inflicts hit point damage is a physical wound.
I don't think so. Arrows in B/X D&D do 1d6 damage. The only damage adjustment possible to a bow shot, in Moldvay Basic, is +1 for +1 arrows. As for the hit point total of a 3rd level fighter, it is 3d8 plus 3 times any CON bonus. Twenty hit points would be on the high side, but well within the realms of possibility. And a PC at 20 hit points cannot be killed by a single bowshot with a maximum damage of 7. There would always be at least 13 hit points left.Also, your math is wrong
I hear this said quite often.and you're mistaking abstraction for dissociation.
But I've never been told what it is that is being abstracted by a system that gives the player access to information that the PC cannot have - namely, that a bow shot cannot be fatal.