I am also slightly disapointed about how the "do something every turn" philosophy is being flushed out (based on what we know so far). Even if we assume that every character must be able to do something each turn, I think there is a lot of gray area between fully-functioning and out-of-combat that isn't being fully used. For example, a stunned character could:
- Get a new roll each round to recover, possibly getting easier each round.
- Still be allowed to take AoOs and provide flanking bonuses (so they are still tactically important).
- Be stunned for 1 round only, minimizing down time.
- Be allowed a move action or standard action only, similar to 3.x's Slow.
- Be able to spend an action point (or whatever similar mechanic is used) to overcome the stunned condition.
Maybe some of these things will end up being used, but we really haven't heard much yet to let us know. I am also curious about how conditions like stunned and dazed will interact with being bloodied.
- Get a new roll each round to recover, possibly getting easier each round.
- Still be allowed to take AoOs and provide flanking bonuses (so they are still tactically important).
- Be stunned for 1 round only, minimizing down time.
- Be allowed a move action or standard action only, similar to 3.x's Slow.
- Be able to spend an action point (or whatever similar mechanic is used) to overcome the stunned condition.
Maybe some of these things will end up being used, but we really haven't heard much yet to let us know. I am also curious about how conditions like stunned and dazed will interact with being bloodied.