MortalPlague
Adventurer
The new DC Adventures announcement got me thinking about Mutants & Masterminds again. I ran this game for my group a little while back, and while it was fun, I ran into a problem with the damage system. It seemed that bad guys would either be bruised, which is a rather small penalty to future toughness saves, or stunned, which is pretty crippling. Once a villain became stunned, usually one or two PCs would beat on them to re-stun them, and keep doing that round after round until they got knocked out.
Sure, there is a rule that they can "shake it off", handing out a hero point to everyone in the process. But then my players wind up with tons of hero points, which they can use to continue pounding the villain. Also, it's annoying for my players if none of their hard work sticks to the target.
Has anyone else found this to be a problem? Is there something I'm missing as far as stunning rules and breaking stuns?
Sure, there is a rule that they can "shake it off", handing out a hero point to everyone in the process. But then my players wind up with tons of hero points, which they can use to continue pounding the villain. Also, it's annoying for my players if none of their hard work sticks to the target.
Has anyone else found this to be a problem? Is there something I'm missing as far as stunning rules and breaking stuns?