• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

stunned freedom of movement


log in or register to remove this ad

Note:

Paralysis absolutely does not prevent you from acting.

A paralyzed caster with stilled, silent, material-eschewed spells (or spells natively lacking such components) can easily kill you while paralyzed.

paralyzed: Frozen in place and unable to move or act, such as by
the hold person spell. A paralyzed character has effective Dexterity
and Strength scores of 0 and is helpless, but can take purely mental
actions. A winged creature flying in the air at the time that it
becomes paralyzed cannot flap its wings and falls. A paralyzed
swimmer can’t swim and may drown. A creature can move through a
space occupied by a paralyzed creature—ally or not. Each square
occupied by a paralyzed creature, however, counts as 2 squares.

The above is the only exception to the rule because only casters have mental actions. But if you look at the description of Paralysis it actually contradicts itself.

Anyway, we aren't talking about casters here, we are talking about the Fighter.
 

Freedom of Movement means the grapple doesn't work. Stun does not leave you defenseless or unable to move at all*. You can still make reflex saves, you still get your shield bonus to AC, you can still resist combat maneuvers... FoM does not protect against stun.


I REALLY can't believe some people are advocating that stun does all these nasty things that it does not!
You might even say that it is stunning.

Roll will save to negate.
 

No it couldn't go either way, and there's no need for a DM's call. The rules are clear on this: the stunned condition in no way keeps you from making grapple checks to resist being grappled. Were it otherwise, there would be a stipulation along the lines of "you automatically fail any and all checks". Except for 'dead', there is no condition that does this.

You need to go and read the rules over again. You have to actually be able to make a grapple check in order for you to auto succeed. Stunning keeps you from doing anything.
 

As far as I know, Unconscious and Dead both prevent you from resisting a grapple. I'd say that Paralyzed falls into that category as well.

Stunned would prevent you from trying to break one once it was in place.

Generally, I'd rule that anything that made you a candidate for a Coup de Gras would prevent you from resisting a grapple.

But Freedom of Movement doesn't mean you can't be slept, knocked to negatives or killed, even though all of those conditions prevent you from taking move actions (or any other actions, for that matter). So I'd make the same ruling regarding being Stunned.
 

paralyzed: Frozen in place and unable to move or act, such as by
the hold person spell. A paralyzed character has effective Dexterity
and Strength scores of 0 and is helpless, but can take purely mental
actions.
A winged creature flying in the air at the time that it
becomes paralyzed cannot flap its wings and falls. A paralyzed
swimmer can’t swim and may drown. A creature can move through a
space occupied by a paralyzed creature—ally or not. Each square
occupied by a paralyzed creature, however, counts as 2 squares.

The above is the only exception to the rule because only casters have mental actions. But if you look at the description of Paralysis it actually contradicts itself.

Anyway, we aren't talking about casters here, we are talking about the Fighter.

You can take purely mental actions while paralyzed.

There are numerous magic items (especially in the MIC) which require mental actions to activate.

Fighters can activate these items just as well as casters.

Ergo, Fighters also have the capability to take "purely mental actions," so your objection is irrelevant.
 




You can take purely mental actions while paralyzed.

There are numerous magic items (especially in the MIC) which require mental actions to activate.

Fighters can activate these items just as well as casters.

Ergo, Fighters also have the capability to take "purely mental actions," so your objection is irrelevant.

Nobody is talking about magic items here. Stunned is a condition because it will not allow you to move, just like the paralyzed condition, nor will it allow you to act. Now a mental action cannot be substituted for a move action nor can it be for a standard action except to cast spells.

Now, since Freedom of Movement protects you from movement impaired effects, including magical effects, then it should allow you to move no matter if you are stunned or paralyzed.
 

Into the Woods

Remove ads

Top