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stunned freedom of movement


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I stand corrected. 5-foot step is indeed listed under the general heading of "Miscellaneous actions".

Notwithstanding, the fact that a stunned character has no actions doesn't equate to having impeded movement. It simply isn't his action to move while he's stunned. Similar, as I've said, to dying.

So again, would you allow FoM to grant movement to an unconscious and dying character?

If not, then how could you justify granting an extra action to someone who is Stunned

Death and Unconscious has nothing to do with the argument. These conditions are self explanatory.

dead: A character dies when his or her hit points drop to –10 or
lower. A character also dies when his or her Constitution drops to 0,
and certain spells or effects (such as failing a Fortitude save against
massive damage) can also kill a character outright. Death causes the
character’s soul to leave the body and journey to an Outer Plane.
Dead characters cannot benefit from normal or magical healing, but
they can be restored to life via magic. A dead body decays normally
unless magically preserved, but magic that restores a dead character
to life also restores the body either to full health or to its condition
at the time of death (depending on the spell or device).

unconscious: Knocked out and helpless. Unconsciousness can
result from having current hit points between –1 and –9, or from
nonlethal damage in excess of current hit points. A character who is
unconscious as a result of having current hit points between –1 and
–9 who becomes stable has a 10% chance every hour to become
conscious. A character who is unconscious as a result of having
nonlethal damage in excess of current hit points has a 10% chance
every minute to wake up and be staggered.

helpless: Paralyzed, held, bound, sleeping, unconscious, or otherwise
completely at an opponent’s mercy. A helpless target is
treated as having a Dexterity of 0 (–5 modifier). Melee attacks
against a helpless target get a +4 bonus. An attacker can use a coup
de grace against a helpless target.

From the PHB.

It all goes together.

You could argue that because you are stunned and you can't move that gives you a 0 movement which will not allow you to take a 5 foot step. You have to have at least a movement of 5 feet in order to take a 5 foot step and since you are denied any actions your movement would be considered a 0.
 
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You do not lose the option of assigning a +1 dodge bonus to an enemy, but merely the benefit.

This is important for feats like Elusive Target.

Using a feat is a Miscellaneous Action. Nice try though.

Also, the creature must be effected by your Dodge feat. When you become Stunned that Dodge feat is no longer active because the +1 bonus goes away. A feat is active when it is actually in use.
 
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Using a feat is a Miscellaneous Action. Nice try though.
During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action.
Assigning an opponent takes place during your action (ie, turn). The actual act of designating a target does not seem to take an action... unless you have text that would suggest otherwise?

Also, the creature must be effected by your Dodge feat. When you become Stunned that Dodge feat is no longer active because the +1 bonus goes away. A feat is active when it is actually in use.
Negate Power Attack: To use this maneuver, you must designate a specific foe to be affected by your Dodge feat
The enemy need not be affected (affected! Not effected, affected!) by the Dodge feat. All that is required is that the foe be designed as the target of a Dodge.
 



Assigning an opponent takes place during your action (ie, turn). The actual act of designating a target does not seem to take an action... unless you have text that would suggest otherwise?



The enemy need not be affected (affected! Not effected, affected!) by the Dodge feat. All that is required is that the foe be designed as the target of a Dodge.

Sorry, that's not correct. Still a nice try though.
 


Could you quote us a definition of what a Miscellaneous Action is, please?

Here are your miscellaneous actions.

Miscellaneous Actions

Table: Miscellaneous Actions
  1. Regardless of the action, if you move out of a threatened square, you usually provoke an attack of opportunity. This column indicates whether the action itself, not moving, provokes an attack of opportunity.
  2. These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity.
  3. The description of a feat defines its effect.
No Action Attack of
Opportunity1 Delay No 5-foot step No Action Type Varies Attack of
Opportunity1 Disarm2 Yes Grapple2 Yes Trip an opponent2 Yes Use feat3 Varies Take 5-Foot Step

You can move 5 feet in any round when you don’t perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can’t take more than one 5-foot step in a round, and you can’t take a 5-foot step in the same round when you move any distance.
You can take a 5-foot step before, during, or after your other actions in the round.
You can only take a 5-foot step if your movement isn’t hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can’t take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.
You may not take a 5-foot step using a form of movement for which you do not have a listed speed.
Use Feat

Certain feats let you take special actions in combat. Other feats do not require actions themselves, but they give you a bonus when attempting something you can already do. Some feats are not meant to be used within the framework of combat. The individual feat descriptions tell you what you need to know about them.
Use Skill

Most skill uses are standard actions, but some might be move actions, full-round actions, free actions, or something else entirely.
The individual skill descriptions tell you what sorts of actions are required to perform skills.
 

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