Felikeries
First Post
monks that go beyond into spells etc-it isn't right that's what i say,when the worth of the attacks made with their multi-attacks these could be generaly swayed with a sword that has a modifier,or some deranged cleric spell that actaully does what most of the feats etc attempt-say stun or sleep,or damage traite score the team working together-monk and cleric that is the way to take the power into a higher level adventure,and using the monks original defense abilty at first levels tells the story of that class as it should be
11th 5D6 and 3D12 refined 4 multiattacks 6 enemies -1D6,-D12 that should settle who uses fists and who has the alternate trick modifiers
11th 5D6 and 3D12 refined 4 multiattacks 6 enemies -1D6,-D12 that should settle who uses fists and who has the alternate trick modifiers