Stunning Fist Man

monks that go beyond into spells etc-it isn't right that's what i say,when the worth of the attacks made with their multi-attacks these could be generaly swayed with a sword that has a modifier,or some deranged cleric spell that actaully does what most of the feats etc attempt-say stun or sleep,or damage traite score the team working together-monk and cleric that is the way to take the power into a higher level adventure,and using the monks original defense abilty at first levels tells the story of that class as it should be


11th 5D6 and 3D12 refined 4 multiattacks 6 enemies -1D6,-D12 that should settle who uses fists and who has the alternate trick modifiers
 

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Felikeries said:
monks that go beyond into spells etc-it isn't right that's what i say,when the worth of the attacks made with their multi-attacks these could be generaly swayed with a sword that has a modifier,or some deranged cleric spell that actaully does what most of the feats etc attempt-say stun or sleep,or damage traite score the team working together-monk and cleric that is the way to take the power into a higher level adventure,and using the monks original defense abilty at first levels tells the story of that class as it should be


11th 5D6 and 3D12 refined 4 multiattacks 6 enemies -1D6,-D12 that should settle who uses fists and who has the alternate trick modifiers

What?
 


James McMurray said:
Sir Whiskers: If a character is built to abuse stunning fist, it can be very nice. At level 5 you can have a DC of 30. Against non-evil foe it will drop by 4, but even then you're still pretty well off. And most foes characters in a heroic cmpaign will fight are evil.

10 + 5 (wisdom 20) + 2 (ability focus) + 4 (vow of nonviolence) + 2 (fist of the heavens) + 5 (Ki Straps) + 2 (level)

Whoa...You're right, if the GM will allow all that (most of it's non-core), then stunning fist can be quite effective against the right opponents. Thanks for the example.
 

For any comparisons, I would love to see the possibility taken into account that the DM does not use single CR5 monsters, but groups of smaller monsters or monsters with class levels... Stunning Fist is bad for dungeoncrawls but it may be lots better against human opponents.
 

Same thing that I was about to say. Using the Monster Manual to see if Stunning Fist is useful is a rotten comparison. If you're going to be stunning people, it's going to be people with low hit dice and poor Fort saves...wizards, sorcerors, bards etc.

And never underestimate the power of the poor dice roll. :D
 

It's a bad idea to multi into a fighter. The save DC is based on monk level and Wis. It's hard enough to stun something without your DC being in the toilet. Best way to go is human monk, put your highest stat into Wis and get the ability focus feat as your human bonus feat. Take stunning related feats as much as possible and try to get your Wis as high as possible. That being said stunning fist is one of those things that sounds a lot cooler than it works out to be in real life. Most things you'll encounter will have pretty good Fort saves, making trying to stun them a waste of time.
 

I would think straight monk would work, but I really, really, really want those stunning fist feats from complete warrior ;-) PARALYZE?!

Eltern
 

Ok, tenth level:

DC: 10 (base) + 5 (level) + 5 (Ki Straps) + 4 (Vow of Nonviolence) + 2 (Ability Focus) + 2 (Fist of the Heavens) + 7 (wisdom 24) = 35

A few CR 10 foes:

Wizard 10 w/con 16: +9 (assuming +3 resistance item)
Fighter 10 w/con 16: +13 (assuming +3 resistance item)
Rakshasa: +8
Adult Black Dragon (CR 11): +15
Bebilith: +16
Chain Devil Fighter 4: +15 (assuming +2 resistance item)

---------------

20th level:

DC: 10 (base) + 10 (level) + 5 (Ki Straps) + 4 (Vow of Nonviolence) + 2 (Ability Focus) + 2 (Fist of the Heavens) + 10 (wisdom 30) = 43

A few CR 20 foes:

Wizard 20 w/con 26: +19 (assuming +5 resistance item)
Fighter 20 w/con 28: +26 (assuming +5 resistance item)
Pit Fiend: +19
Ancient Red Dragon (CR 23): +28
Tarrasque: +38 (non-evil)

------------

It looks like it takes the mighty Tarrasque to stand up to your stunning blows, and even he will fail if he rolls a 1 or 2.

If the Book of Exalted Deeds isn't allowed, that drops the DCs by 7, bringing it down to just over a 50% chance of working against most foes, better against weak fort. save people.
 

James McMurray said:
10 + 5 (wisdom 20) + 2 (ability focus) + 4 (vow of nonviolence) + 2 (fist of the heavens) + 5 (Ki Straps) + 2 (level)

Do realize that 1. You will need to take Sacred Vow to get Vow of Nonviolence. 2. Vow of Nonviolence may adversely affect your companions. 3. Can you deal subdual damage? I think you can... 4. If I remember correctly, the Fist of the Heavens feat has some pretty absurd requirements.

I don't have BoED with me, however, but I don't think you can get that by level 5.

Eltern
 

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