I've been thinking about this lately, and leaning toward an approach where you get X number of "stunt points" (or similar resource) per encounter, probably 1 or 2, maybe more with feats. These represent the character's ability to shape the battlefield; each fight, you have time to set up 1 or 2 stunts so they have a good chance of working. Beyond that, you're depending on desperate luck.
Then set up guidelines for the DM in deciding what a stunt can do. IMO, the idea that stunts should be on par with at-wills is silly. A stunt should work better than an at-will, or why are you bothering to attempt one at all?
BUT, if you don't spend a stunt point on it, you suffer a -5 penalty on the roll (or worse), which puts the stunt below at-wills in effectiveness. So you can carry around a bag of flour if you like, and use it every combat as your one stunt; in that case, you've basically chosen "flour in the face" as an encounter power. Which is fine. There's nothing wrong with a PC having a signature trick. But you're probably better off with a more versatile selection of "stunt fodder."
If the stunt is using just stuff you've got with you, I think it should be roughly equivalent to an encounter power. If it uses non-portable and unusual elements of the terrain (e.g., smashing a cask of alchemist's fire and lighting it), or if it carries a substantial risk for the PC (again with guidelines on what happens when you fail), then it could be as good as a daily.
Then set up guidelines for the DM in deciding what a stunt can do. IMO, the idea that stunts should be on par with at-wills is silly. A stunt should work better than an at-will, or why are you bothering to attempt one at all?
BUT, if you don't spend a stunt point on it, you suffer a -5 penalty on the roll (or worse), which puts the stunt below at-wills in effectiveness. So you can carry around a bag of flour if you like, and use it every combat as your one stunt; in that case, you've basically chosen "flour in the face" as an encounter power. Which is fine. There's nothing wrong with a PC having a signature trick. But you're probably better off with a more versatile selection of "stunt fodder."
If the stunt is using just stuff you've got with you, I think it should be roughly equivalent to an encounter power. If it uses non-portable and unusual elements of the terrain (e.g., smashing a cask of alchemist's fire and lighting it), or if it carries a substantial risk for the PC (again with guidelines on what happens when you fail), then it could be as good as a daily.
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