ExploderWizard
Hero
For the record, the Bag of Flour example came from a GURPS player.
I have played a lot of GURPS.
So what are you saying.
For the record, the Bag of Flour example came from a GURPS player.
If that works at your table. Lots of games would not allow that.
Let me ask ... if a player (who has a 6 square movement) asked to "stretch" there move by one extra square, in exchange for a -2 to attacks and defense, would you allow it?
Lets say the blinded condition resulted in a temporary -4 to hit (old Basic D&D rule).
How? 4e attacks do damage and usually, impose a temporary condition (either 1 round or save ends). The bag of flour wouldn't do damage, so in that way it's different from a standard attack power, but other than that it's fine.
Bag of Flour Stunt: dex vs. Ref, target takes -2 to all attacks until the end of your next turn.
This is a good reason to be up front w/the player before they attempt the stunt. "If you succeed with X, Y will occur".I suspect that players will be disappointed with the results if the result is this small. After all, they want to blind the opponent, not simply cause them to squint.
This is a good argument for being accommodating to new players, helping them get up to speed, and generally not playing in an adversarial manner (at least with new folk at the table). It has nothing to do with stunt rules.A second problem is that this style of result tends to be very specific to player-GM combinations. A new player who doesn't know the local rules, or doesn't have the same understanding of the GM, or who is simply cautious about looking for extra benefits, will be put off when the next player throws out a couple of situational benefits.
I'd pay for a book like this.What would work, though, on a more positive note, would be a set of guidelines, along with lots of examples, and a clear looseness in the play environment that encouraged thinking outside of the strict rules.
Interesting... yes. On multiple opponents, even, depending on the situation.(Would you allow a player to make an attack vs Will to cause a "Come and Get it" type effect on a single opponent?
I suspect that players will be disappointed with the results if the result is this small. After all, they want to blind the opponent, not simply cause them to squint.
A second problem is that this style of result tends to be very specific to player-GM combinations. A new player who doesn't know the local rules, or doesn't have the same understanding of the GM, or who is simply cautious about looking for extra benefits, will be put off when the next player throws out a couple of situational benefits.
(Would you allow a player to make an attack vs Will to cause a "Come and Get it" type effect on a single opponent?
What would work, though, on a more positive note, would be a set of guidelines, along with lots of examples, and a clear looseness in the play environment that encouraged thinking outside of the strict rules.