Stupid door tricks

I dident know you could use a strangth check with a weapon. What if it was adamantine? Could he then just break down the door without a roll? im confused.
 

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Moon-Lancer said:
I dident know you could use a strangth check with a weapon. What if it was adamantine? Could he then just break down the door without a roll? im confused.

The barbarian at the door has two basic options:

He can damage the door until it's out of hit points, and is thus breached, and no longer in the way (attack an object - will work eventually if he can penetrate it's hardness).

He can brute-force through the door with a strength check (burst item rules - roll vs. a set DC until it breaks - not guarenteed to ever roll enough).

An Adamantine weapon bypasses hardness less than 20 - a wooden door has hardness 5, and thus the hardness goes away. With an adamantine dagger, getting one point of damage every time, anybody will get through a wooden door eventually (if they can lift the dagger). Using a full-round action to line up a single attack vs. an inanimate object is an option in the rules, and lets him hit without a roll (still must roll for damage, but attack modifiers are meaningless). Power attack applies to attacking objects, so the strength 22 barbarian-10 with a greatsword can Power Attack the object for full, taking a full-round to line up the shot. If he does so, he gets: 20 damage from Power Attack (2 for 1 with a two-handed weapon), 9 damage from Strength (strength bonus * 1.5 for a two-handed weapon), and an absoulte minimum of 2 from the greatsword (deals 2d6 base damage - roll two 1's, and you get a 2 there). The minimum damage he can apply to the door with his Greatsword, if he Power Attacks for full with a two-handed weapon, is 31. Hardness of the wood subtracts 5, to 26. Door has 20 HP - it is guarenteed dead, by 6 points... unless the DM rules that a Greatsword isn't an ideal weapon for sundering a door, and thus only deals half damage. As 29 points of the damage are coming from Strength and Power Attack, he really just needs a two-handed weapon; if he's got a two-handed hammer, he's good to go.
 


Moon-Lancer said:
I dident know you could use a strangth check with a weapon. What if it was adamantine? Could he then just break down the door without a roll? im confused.

Well, if you don't like the warhammer example, replace the barbarian with a monk who's kicking the door.

A 10th level monk with Strength 16 will have an easier time kicking the door to pieces then he would kicking it open. How much sense does that make?
 

javcs said:
Very subtle, yes, shatter the whole door or just the mechanical pieces.

Anyways, the barbarian's attacks, after the first one, could be viewed as landing in the same place, on wood whereas Strength checking the door open would land the majority of the force dealt onto metal. Metals are stronger than wood.

But by the same token, you're not trying to destroy the metal like you're trying to destroy the wood.

It's much easier to bend a paper clip than it is to break one.
 

Grog said:
Well, if you don't like the warhammer example, replace the barbarian with a monk who's kicking the door.

A 10th level monk with Strength 16 will have an easier time kicking the door to pieces then he would kicking it open. How much sense does that make?
All I have to say is that if inequity in kicking doors open or kicking them down is important enough to be a noticeable problem in your game, then you're doing very well, since you must have dealt with all the big questions :)
 

There are 3 ways of opening a chest etc.

1) Use lockpick...
2) if it has an outside lock, try to break that...
3) Smash the chest

Now the door is likewise...

You either lockpick it... burst through the lock and/or hinges OR You COMPLETELY Demolish it...

Im sorry... but it seems logical that it takes a bit longer being gently with the door..

I can guarantie that irl Demolishing the door is Fastest by miiiiiiles
 

Bashing through the door seems like it SHOULD be faster.

Using the STR check is a precision operation. It leaves the door (relatively) in tact and usable (or at least, the door is still there) and it makes a lot less noise. If you get overrun by critters two rooms from there, they may not hear you coming and you may be able to to close the door on them as you run away (depending on the door style and if the DM says it can still function).

Making a hole through the door is faster, but the door is no longer there and the entire dungeon/castle/outpost knows you are there. When you get overrun by the critters two rooms down they WILL know you are coming and you don't even have a slab of wood to barracade.

One style is faster and the other style is quieter and gives you options if things go poorly. Makes sense to me.
 

Jedi_Solo said:
Using the STR check is a precision operation.

People keep saying this. Since when is bashing a door open a precision operation?

If it were a precision operation, a 6 Intelligence half-orc barbarian shouldn't be able to do it, yet there's no Int requirement listed for bashing open a door....
 

Yeah, during a campaign I was playing in, we came to the conclusion that the rules for attacking objects were kind of strange. My dwarven fighter at one point carved through a stone floor with his admantine dwarven waraxe to pursue a vampire. Combining power attack with an admantine weapon makes short work of most objects.
 

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